...as well as the few remaining references to set_foreground_color().
These properties are not being used for rendering anymore, presumably
because they completely mess up theming - assigning random white and
gray backgrounds just doesn't work with dark themes.
I've chosen to not replace most of the few remaining uses of this
broken functionality with custom palette colors (the closest
replacement is background_role) for now (except for Minesweeper where
squares with mines are painted red again now), as no one has actually
complained about them being broken, so it must look somewhat decent
(some just look right anyway). :^)
Examples of this are the taskbar buttons, which apparently had a
DarkGray foreground color for minimized windows once - this has since
been replaced with bold/regular font. Another one is the Profiler's
ProfileTimelineWidget, which is supposed to have a white background -
which it didn't have for quite some time, it's grey now (with the
default theme, that is). Doesn't look bad either.
This patch removes size policies and preferred sizes, and replaces them
with min-size and max-size for each widget.
Box layout now works in 3 passes:
1) Set all items (widgets/spacers) to their min-size
2) Distribute remaining space evenly, respecting max-size
3) Place widgets one after the other, adding spacing in between
I've also added convenience helpers for setting a fixed size (which is
the same as setting min-size and max-size to the same value.)
This significantly reduces the verbosity of widget layout and makes GML
a bit more pleasant to write, too. :^)
This makes them shrink when the taskbar fills with too many buttons.
It doesn't scale to infinity open windows, but it's better than them
escaping off screen after 6 open windows. :^)
This was mentioned in #4574, and the more I think about it the more it
feels just right - let's move it there! :^)
Having to link LaunchServer against LibGUI explicitly should've been
telling enough...
We need to call waitpid until no more waitable children are available.
This is necessary because SIGCHLD signals may coalesce into one when
multiple children terminate almost simultaneously.
Also, switch to EventLoop's asynchronous signal handling mechanism,
which allows more complex operations in the signal handler.
We need to update all button rectangles when the layout changed.
We also need to clear the taskbar button rectangle when we
remove a modal window button, so that WindowServer uses the
parent's taskbar button rectangle for the minimize animation.
With this, System Monitor has "System Monitor" instead of
"SystemMonitor" as tooltip, matching the app's title bar
and menu bar title.
Same for File Manager and Text Editor.
If a window in the taskbar has progress, we'll now draw that progress
in the form of a progress bar behind the window title on the taskbar
button for the window.
.. and make travis run it.
I renamed check-license-headers.sh to check-style.sh and expanded it so
that it now also checks for the presence of "#pragma once" in .h files.
It also checks the presence of a (single) blank line above and below the
"#pragma once" line.
I also added "#pragma once" to all the files that need it: even the ones
we are not check.
I also added/removed blank lines in order to make the script not fail.
I also ran clang-format on the files I modified.
* In some cases, we can first call sigaction()/signal(), then *not* pledge
sigaction.
* In other cases, we pledge sigaction at first, call sigaction()/signal()
second, then pledge again, this time without sigaction.
* In yet other cases, we keep the sigaction pledge. I suppose these could all be
migrated to drop it or not pledge it at all, if somebody is interested in
doing that.
Previously we were wasting the bottom pixel row on darkness. Use the
base button color all the way to the bottom row and offset the top
highlight by one pixel instead.