The paintable tree structure more closely matches the painting order
when fragments are owned by corresponding inline paintables. This
change does not affect the layout tree, as it is more convenient for
layout purposes to have all fragments owned by a block container in
one place.
Additionally, this improves performance significantly on pages with
many fragments, as we no longer have to walk the ancestor chain up
to the closest block container to determine if a fragment belongs
to an inline paintable.
This is a part of refactoring towards making the paintable tree
independent of the layout tree. Now, instead of transferring text
fragments from the layout tree to the paintable tree during the layout
commit phase, we allocate separate PaintableFragments that contain only
the information necessary for painting. Doing this also allows us to
get rid LineBoxes, as they are used only during layout.
This patch makes a few changes to the way we calculate line-height:
- `line-height: normal` is now resolved using metrics from the used
font (specifically, round(A + D + lineGap)).
- `line-height: calc(...)` is now resolved at style compute time.
- `line-height` values are now absolutized at style compute time.
As a consequence of the above, we no longer need to walk the DOM
ancestor chain looking for line-heights during style computation.
Instead, values are inherited, resolved and absolutized locally.
This is not only much faster, but also makes our line-height metrics
match those of other engines like Gecko and Blink.
- We now propagate changes in font and line-height to anonymous wrappers
when doing a partial style update after invalidation.
- We no longer (incorrectly) propagate style from table wrapper boxes
to the table root, since inheritance works in the other direction.
Fixes#22395
The final used values for these properties is stored in the layout node,
so we need to make sure they are propagated there as well when doing
table box fixup.
Using flex layout inside button solves the issue with wrongly calculated
height when it has: pseudo element and whitespaces inside.
Also using flex instead of a table layout allows for the same vertical
alignment but with fewer layout nodes: a flex container and anonymous
wrapper for content instead of a table wrapper, table, row, and cell.
If the table used width has to be adjusted because of a cell with
percentage width, add back the undistributable space due to border
spacing. This is consistent with the width distribution algorithm, which
sets aside the undistributable space and the behavior of other browsers.
`DeprecatedString::to_int` calls `StringUtils::convert_to_int`
internally. However, the integer parsing is not done in an HTML
spec-compliant way. For example, `colspan="2;"` is valid according to
the spec. But, with the current implementation, we will fail to parse
"2;", and instead fall back to using 1 as the colspan value.
This patch changes the `HTMLTableCellElement::col_span` and
`HTMLTableCellElement::row_span` methods to use the
`Web::HTML::parse_non_negative_integer` function that will parse the
attribute value in an HTML spec-compliant way.
Check the width of the next token after white space to decide line
breaks. The next width can also be the total width of multiple tokens.
This better follows the CSS Text specification and matches behavior of
other browsers.
Fixes#20388.
This patch just adds the new root paintable and updates the tests
expectations. The next patch will move painting logic from the layout
viewport to the paint viewport.
Changing `calculate_min_content_heigh()` and
`calculate_min_content_heigh()` to accept width as `CSSPixels`, instead
of `AvailableSize` that might be indefinite, makes it more explicit
that width is supposed to be known by the time height is measured.
This change has a bit of collateral damage which is rows height
calculation regression in `table/inline-table-width` that worked before
by accident.
Using avilable space directly while resolving table container width
allows to avoid assigning it to table wrapper box content width which
sometimes involves infinite (saturated) values.
Also this allows to get rid of set_max_content_width() which is a hack
that allows to bypass set_content_width() to assign infinite
(saturated) width to a box.
Closes https://github.com/SerenityOS/serenity/issues/19521
Replicate the more conservative way it's done for other nodes, for
which we verify whether they have a paintable before doing
painting-related operations with it.
Fixes crash on https://www.haiku-os.org/.
Use the max-width of percentage cells instead of min-width as the
reference to be used to compute the total table width. The specification
only suggests that the UA should try to satisfy percentage constraints
and this behavior is more consistent with other browsers.
For malformed tables which only have cells with span greater than 1, the
content sizes for row and column aren't initialized to non-zero values.
Avoid undefined behavior in such cases, which sometimes show up on
Wikipedia.
Using fixed-point saturated arithmetics for CSSPixels allows to avoid
accumulating floating-point errors.
This implementation is not complete yet: currently saturated
arithmetics implemented only for addition. But it is enough to not
regress any of layout tests we have :)
See https://github.com/SerenityOS/serenity/issues/18566
Follow the computing column measures section of the specification, which
gives an algorithm for setting intrinsic percentage widths when spanning
columns are involved.
Change how we store type of columns. It was used where the specification
only distinguishes between percent and everything else, so it makes more
sense to store and use it as a boolean.
The specification says we should distribute excess width proportionally
to the width of the cell, not to the preferred increment. Doing the
latter leads to distributing all excess width to just the cells which
demand some increment, even if it's very modest. Moreover, there's code
which partially implements the correct criteria just below the one we
remove here.