We currently fire the change event on <input> elements when they lose
focus. The spec allows for us to also fire the event when changes are
"committed", so long as such an action makes sense for the input type.
This patch detects when the return key is entered in an <input> element
and uses that as the commit action for text-related types. If no change
has occurred since the last commit, no change event is fired.
We currently create a shadow tree once for each DOM element that renders
with a shadow tree (e.g. <input>, <details>). If such an element is
removed from the DOM, we must remove its shadow tree. Otherwise, the
shadow tree will refer to the old document in perpetuity.
If the node is added back to a DOM, then recreate the shadow tree.
Ideally we would not create a layout node at all for these elements so
that every layout node would always have a paintable associated with it.
But for now, to fix the crash, just leave a FIXME and special case this
element.
Also leave a VERIFY to make it easier to debug this type of crash in the
future.
Fixes a crash seen on codecov.io for my 'patch' project.
It's perfectly possible for JavaScript to call unobserve() on an element
that hasn't been observed. Let's stop asserting if that happens. :^)
Fixes#22020
As far as I can tell all of these steps are just equivalent to using the
qualified name. Add some tests which cover some of these cases, and
remove the FIXME's.
The main issues are using Structured{Serialize,Deserailize} instead of
Structured{Serialize,Deserialize}WithTransfer and the temporary
execution context usage for StructuredDeserialize.
Allows Discord to load once again, as it uses a postMessage scheduler
to render components, including the main App component. The callback
checked the (previously) non-existent source attribute of the
MessageEvent and returned if it was not the main window.
Fixes the Twitch cookie consent banner saying "failed integrity check"
for unknown reasons, but presumably related to the source and origin
attributes.
Passing a value of a type different than number or length-percentage
to transform-origin returned a null pointer, and we didn't take care
of that path before.
This patch fixes a crash caused by an incorrect CSS declaration, such as
`transform-origin: "center"`.
Fixes#21609
Instead of implementing this inline, put it into a function. Use this
new function to correctly implement shortening paths for some places
where this logic was previously missing.
Before these changes, the pathname for the included test was incorrectly
being set to '/' as we were not considering the windows drive letter.
We now produce a `matrix3d()` value when appropriate.
Some sites (such as gsap.com) request the resolved style for `transform`
when there's no viewport paintable, but the element itself does already
have a stacking context. This fixes crashes in that case, because we now
do not access the stacking context at all.
We also do not wrap the result as a StyleValueList any more. The
returned StyleValue is only serialized and exposed to JS, so making it a
StyleValueList has no effect.
Also remove the hack for SVG documents, a well-formed SVG document has
the correct xmlns attribute set, which should be automatically picked up
by the builder now.
There were some unhandled paths due to the liberally typed XHR response
object. This patch flushes out those issues by using a tighter type set
in the Variant. (NonnullGCPtr<Object> instead of Value)