Originally, the input was named `tokens`, and we later created a
`tokens_without_whitespace` from the filtered contents of `tokens`.
Since `tokens_without_whitespace` is what we actually want to use while
parsing, let's rename `tokens` -> `unprocessed_tokens` and use the
`tokens` name for the processed ones.
There were two bugs here, one of which hid the other:
- Only one offset would have a value, but we dereferenced both.
- We consumed a token whether it was a valid offset or not.
This removes a performance problem where we'd convert the style sheet's
default namespace from DeprecatedFlyString to FlyString once per rule
during selector matching.
The conversion now happens once, during CSS parse. It should eventually
be removed from there as well, but one step at a time. :^)
Before this change, we used Gfx::Bitmap to represent both decoded
images that are not going to be mutated and bitmaps corresponding
to canvases that could be mutated.
This change introduces a wrapper for bitmaps that are not going to be
mutated, so the painter could do caching: texture caching in the case
of GPU painter and potentially scaled bitmap caching in the case of CPU
painter.
Implemented by adding the extra 3-value syntax as its own case and only
running it when parsing background-position. I'm sure it could be
implemented in a smarter way but this is still a bunch less code than
before. :^)
This means `object-position` will no longer incorrectly accept the
3-value background-position syntax.
Remove the now-ambiguous and unused `position` enum while we're at it.
(This enum only existed as a hack.)
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.
This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.
I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
This patch makes it possible for JS::Object::internal_set() to populate
a CacheablePropertyMetadata, and uses this to implement a basic
monomorphic cache for the most common form of property write access.
Having two ways that `<position>` is represented is awkward and
unnecessary. So, let's combine the two paths together. This first step
copies and modifies the `parse_position()` code to produce a
`PositionStyleValue`.
Apart from returning a StyleValue, this also makes use of automatic enum
parsing instead of manually comparing identifier strings.