You can now right click in HackStudio's editor while debugging and
have the option to instantly move the current execution position to
the current line.
This patch adds a custom JS Object type that will convert written
properties to their C++ equivalents, reflecting JS writes back
to the debugging session. This is better than a simple proxy because
printing this custom object works as expected because properties
still exist on the object as existing handlers expect.
This implements a dialog that can be used to evaluate a JS expression
in the HackStudio's Debugger context. It also implements simple
C++ Variable <-> JS Value conversion, allowing for JS expressions
to read/write variables in the debugger scope.
Currently, C++ structs are mapped to JS objects by way of a JS proxy,
however this leads to issues when printing, so this will be changed
in a later commit.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
In LibDebug this required implementing the Kill debug action, and
in HackStudio this required making the toolbar's stop action stop
the debugger if active.
We can now add a watchpoint to a variable by right clicking on it
in the variable view, and selecting add watchpoint. To remove a
watchpoint, the exact same action is repeated, except it will now say
remove watchpoint.
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:
- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar
This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
For one, viewing a variable who's type contained a subprogram will
no longer crash HackStudio. Additionally, the variable view will
handle invalid enum values gracefully now, fixing another crash.
Finally, deeply nested (nest count > 1) structures will have their
memory addresses properly set, fixing the final crash I found.
HackStudio's debugger instance has its source root property updated
when switching projects, and breakpoints will properly canonicalize
their file paths as the Debugger now expects.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.