Unlike accept() the new accept4() system call lets the caller specify
flags for the newly accepted socket file descriptor, such as
SOCK_CLOEXEC and SOCK_NONBLOCK.
Previously struct sockaddr was used which isn't guaranteed to be
large enough to hold the socket address get{sock,peer}name() returns.
Also, the addrlen argument was initialized incorrectly and should
instead use the address length specified by the caller.
With the new InodeWatcher API, the old style of creating a watcher per
inode will no longer work. Therefore the FileWatcher API has been
updated to support multiple watches, and its users have also been
refactored to the new style. At the moment, all operations done on a
(Blocking)FileWatcher return Result objects, however, this may be
changed in the future if it becomes too obnoxious. :^)
Co-authored-by: Gunnar Beutner <gunnar@beutner.name>
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
According to the Single UNIX Specification, Version 2 that's where
those macros should be defined. This fixes the libiconv port.
This also fixes some (but not all) build errors for the diffutils and nano ports.
Otherwise it'll have some random value from the stack, and the kernel
will not bother setting it to zero.
Also add a debug print and tweak the FIXME message.
Old behavior: Crash due to VERIFY, unless we're completely and entirely out of
memory (m_available_ranges being empty), in which case it would return -ENOMEM.
New behavior: Return ENOMEM (and don't crash). In the case of nullptr,
also emit a helpful diagnostic.
Note that MAP_FIXED with nullptr is technically okay, but tends to be a sign
that something went wrong.
Also, this should improve mmap performance marginally, as it pulls the check out
of a loop that does not modify any parts of the check.
UE is now self-hosting! Fixes#5709.
However, this still needs some love: "ue UserspaceEmulator true" spits out tons
of error messages, probably false-positives, and takes about 229 seconds to run.
Then again, true-in-ue-in-ue-in-Qemu is three levels of emulation, so no wonder
it takes a long time! :D