Previously <AK/Function.h> also included <AK/OwnPtr.h>. That's about to
change though. This patch fixes a few build problems that will occur
when that change happens.
This was only synchronous since WindowServer managed the ID allocation.
Doing this on the client side instead allows us to make create_menu()
an asynchronous IPC call, removing a bunch of IPC stalls during
application startup.
We were using ELF::Image::section(0) to indicate the "undefined"
section, when what we really wanted was just Optional<Section>.
So let's use Optional instead. :^)
When computing row & column sizes in AbstractTableView, it iterates
across both axes starting from 0.
This caused us to grow the corresponding HeaderView's internal section
vector by 1 entry for each step, leading to Vector::resize() thrashing.
Since we already know the final size, just resize to that immediately,
and the thrashing goes away.
This gives a huge speedup when loading large files into Profiler. :^)
With the new InodeWatcher API, the old style of creating a watcher per
inode will no longer work. Therefore the FileWatcher API has been
updated to support multiple watches, and its users have also been
refactored to the new style. At the moment, all operations done on a
(Blocking)FileWatcher return Result objects, however, this may be
changed in the future if it becomes too obnoxious. :^)
Co-authored-by: Gunnar Beutner <gunnar@beutner.name>
The logic that figures out which (if any) action should be activated
by a keydown event was getting a bit unwieldy. This patch moves it to
a separate helper function.
Reapply the app icon if the we are coming back from "frameless" mode.
This will re-initialize the icon representing the app in the task bar,
instead of displaying the default application icon.
This bug was visible in "Cube Demo" as well as the "Analog Clock".
Make the taskbar 27 pixels tall instead of 28. This makes the button
icons and applets vertically centered.
On a related note, this required touching *way* too many places..
It will be easier for some commands to generate an action text on the
fly instead of having to think of it up front, so a virtual that you
can override seems more convenient here.
UndoStack will now merge adjacent commands *if they want to be merged*
instead of bundling everything you push onto it until you tell it
to "finalize the combo."
This uses less memory and gives applications full control over how
their undo stacks end up. :^)
When pushing a new command on an undo stack, we will now attempt to
merge it into the stack's current command.
Merging is implemented by overriding the "merge_with(Command const&)"
virtual on GUI::Command. :^)
Renamed the virtual from "on_edit_action" to "will_execute" so it
doesn't clash with our convention for Function hook names.
Also tighten the parameter type to GUI::TextDocumentUndoCommand
since that's the only kind of command it will receive.
This was quite unreliable before. Changes to the undo stack's modified
state are now reflected in the document's modified state, and the
GUI::TextEditor widget has its undo/redo actions updated automatically.
UndoStack is still a bit hard to understand due to the lazy coalescing
of commands, and that's something we should improve upon (e.g with more
explicit, incremental command merging.) But for now, this is a nice
improvement and undo/redo finally behaves in a way that feels natural.
Have TextDocument listen for state changes on the internal undo stack,
and forward those to all clients via a new virtual function.
This simplifies updating the can_undo / can_redo states of TextEditor.
The undo stack was very difficult to understand as it grew by adding
new undo commands to the front of the internal vector. This meant we
had to keep updating indices as the stack grew and shrank.
This patch makes the internal vector grow by appending instead.
Since the `redo` action never goes back to `index: 0`,
we have to mark the clean index as being the current
non-empty index for the undo/redo navigation to work properly.
The problem is that if we never `undo`, the stack index stays at zero,
which is the empty container waiting for commands. In that situation,
if we save the document, it registers the clean index as being 1
(the non-empty index) but because the stack index has never left zero,
the document was being reported as modified, being out of sync with
the window modified state.
Since we keep a stack of command combos, let's call entries on the
stack "Combo" instead of "UndoCommandsContainer".
And since it has a vector of commands, let's call it "commands"
instead of "m_undo_vector".