(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
Tool windows are secondary windows with a smaller title bar. The sit on
the layer above normal windows, and cannot be minimized.
These are intended for complex yet non-modal interactions with the
content of a primary window, such as find/replace windows, property
windows, etc.
This adds a new structure 'Typeface' to the FontDatabase that
represents all fonts of the same family and variant.
It can contain a list of BitmapFonts with varying size but of
the same family and weight or a pointer to a single TTF font
for all sizes of this Typeface.
We weren't properly handling switching between having a shadow and
not having a shadow when switching themes. This allows an empty string
in the theme configuration for a shadow path, meaning no shadow should
be rendered.
This implements simple window shadows around most windows, including
tooltips. Because this method uses a bitmap for the shadow bits,
it is limited to rectangular window frames. For non-rectangular
window frames we'll need to implement a more sophisticated algorithm.
Arbitrarily split up to make git bisect easier.
These unnecessary #include's were found by combining an automated tool (which
determined likely candidates) and some brain power (which decided whether
the #include is also semantically superfluous).
My favorite #include:
#include "Applications/Piano/Music.h" // You can't have too much music in life!
We were returning early from the deinterlacing loop after the very last
pass, but we should just let the outer loop finish and return instead.
This makes the Netscape animation on https://timmorgan.dev work. :^)
I overlooked a corner case where we might call the built-in ctz() on zero.
Furthermore, the calculation of the shift was wrong and the results were often
unusable.
Both issue were caused by a forgotten 36daeee34f.
This time I made sure to look at bmpsuite_files first, and now they look good.
Found by OSS-Fuzz:
https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=28985
Painter currently tries to load fonts, which won't work if we're in a
tightly pledged process.
It was only used to fill a rect with transparent pixels, so just do
that manually instead.
...and functions implemented in terms of it: blit_brightened(),
blit_dimmed(), blit_disabled().
In theory, this should stop the window server from asserting when
an application becomes unresponsive, but that feature seems to be
broken for unrelated reasons atm (#5111).
This is in the else block of a `(source.has_alpha_channel() || opacity != 1.0f)`
conditional, so it's guaranteed that !source.has_alpha_channel() in
here, which means source.format() can't be RGBA32.
No behavior change.
If the source image had no alpha channel we'd ignore opacity < 1.0 and
blit the image as if it was fully opaque.
With this fix, adjusting the opacity of windows with mousewheel while
holding super works in hidpi mode.
This was done with the help of several scripts, I dump them here to
easily find them later:
awk '/#ifdef/ { print "#cmakedefine01 "$2 }' AK/Debug.h.in
for debug_macro in $(awk '/#ifdef/ { print $2 }' AK/Debug.h.in)
do
find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/#ifdef '$debug_macro'/#if '$debug_macro'/' {} \;
done
# Remember to remove WRAPPER_GERNERATOR_DEBUG from the list.
awk '/#cmake/ { print "set("$2" ON)" }' AK/Debug.h.in
Now we no longer crash on mousewheel over Terminal while holding the
super key. The terminal window doesn't yet correctly become transparent
in hidpi mode (needs more investigation), but it works in LibGfxScaleDemo,
so maybe that's a problem elsewhere.
Also add a FIXME for a pre-existing bug.
blit() calls draw_scaled_bitmap() behind the scenes in scaled contexts,
and that doesn't like src_rect to be outside of the source bitmap's
bounds. Implicitly clip with the source rect, like the non-scaled
codepath already does.
Fixes#5017 even more.
Consider
draw_scaled_bitmap({0, 0, 10, 10}, source, {0, 0, 5, 5}).
Imagine wanting to split that up into two calls, like e.g. the
compositor when redrawing the background with damage rects. You really
want to be able to say
draw_scaled_bitmap({0, 0, 5, 10}, source, {0, 0, 2.5, 5})
but up to now you couldn't. Now you can.
This makes painting very low-res images (such as tile.png) in mode
"stretch" work much better.
A C++ source file containing just
#include <LibFoo/Bar.h>
should always compile cleanly.
This patch adds missing header inclusions that could have caused weird error
messages if they were used in a different context. Also, this confused QtCreator.