We didn't add buttons for certain window types or states when the
window was created, but when a window with a button changed its
state to where we would not have created the button, we didn't
remove the existing button.
Tool windows are secondary windows with a smaller title bar. The sit on
the layer above normal windows, and cannot be minimized.
These are intended for complex yet non-modal interactions with the
content of a primary window, such as find/replace windows, property
windows, etc.
Minimum window size can now be customised and set at runtime via the
SetWindowMinimumSize WindowServer message and the set_minimum_size
LibGUI::Window method. The default minimum size remains at 50x50.
Some behind-the-scenes mechanics had to be added to LibGUI::Window to
ensure that the minimum size is remembered if set before the window is
shown. WindowServer sends a resize event to the client if it requests a
size on create that's smaller than it's minimum size.
We need to first deliver the mouse event and possibly the double click
event and record these facts. Then, we need to iterate all global
tracking listeners and deliver the mouse event (but not the double
click event) to any such listener, unless they already had these
events delivered.
Fixes#4703
LookupServer can now itself server as a DNS server! To service DNS clients, it
uses the exact same lookup logic as it does for LibIPC clients. Namely, it will
synthesize records for data from /etc/hosts on its own (you can use this to
configure host names for your domain!), and forward other questions to
configured upstream DNS servers. On top of that, it implements its own caching,
so once a DNS resource record has been obtained from an upstream server,
LookupServer will cache it locally for faster future lookups.
The DNS server part of LookupServer is disabled by default, because it requires
you to run it as root (for it to bind to the port 53) and on boot, and we don't
want either by default. If you want to try it, modify SystemServer.ini like so:
[LookupServer]
Socket=/tmp/portal/lookup
SocketPermissions=666
Priority=low
KeepAlive=1
User=root
BootModes=text,graphical
and enable server mode in LookupServer.ini like so:
[DNS]
Nameservers=...
EnableServer=1
If in the future we implement socket takeover for IP sockets, these limitations
may be lifted.
Where it belongs, alongside the /etc/hosts check. The inner lookup() method is
really about talking to a specific DNS server.
Also, don't bail out on a empty name. An empty DNSName is actually '.' — a
single dot — aka the DNS root.
...just like we store m_lookup_cache, in other words.
This immediately lets us match on types: for instance we will now only resolve
1.0.0.127.in-addr.arpa to localhost if asked for type PTR, not for type A. In
the future, this could also let us have the same /etc/hosts name resolve
to *multiple* addresses.
DNSName can now take care of case conversion when comparing using traits.
It still intentionally doesn't implement operator ==; you have to explicitly
decide whether you want case-sensitive or case-insensitive comparison.
This change makes caches (and /etc/hosts) case-transparent: we will now match
domains if they're the same except for the case.
* DNSName knows how to randomize itself
* DNSPacket no longer constructs DNSQuestion instances, it receives an already
built DNSQuestion and just adds it to the list
* LookupServer::lookup() explicitly calls randomize_case() if it needs to
randomize the case.
This is a wrapper around a string representing a domain name (such as
"example.com"). It never has a trailing dot.
For now, this class doesn't do much except wrap the raw string. Subsequent
commits will add or move more functionality to it.
This wrapper abstracts the watch_file setup and file handling, and
allows using the watch_file events as part of the event loop via the
Core::Notifier class.
Also renames the existing DirectoryWatcher class to BlockingFileWatcher,
and adds support for the Modified mode in this class.
I honestly don't know the internals of all this and what exactly is
going on, but this fixes compositing of the fullscreen window. By trial
and error I found that specifically m_invalidated_all needs to be set to
false, so it's probably different behaviour in prepare_dirty_rects(),
which depends on that...
Either way, the code composing all windows in non-fullscreen mode calls
Window::clear_dirty_rects() for each, so not doing that for the fullscreen
window as well seems like an oversight.
Fixes#4810.
We only cleared the area not covered by the backing bitmap if a
rendering rectangle intersected with the backing bitmap. But because
we are potentially calling the render function many times we need
to always clear the area not covered by the backing bitmap, whether
it intersects or not.
Fixes#5291
Merely moving a window shouldn't require re-rendering the window
frame anymore now that we cache the rendered frame in bitmaps. This
reduces CPU usage significantly when moving windows.
We weren't properly handling switching between having a shadow and
not having a shadow when switching themes. This allows an empty string
in the theme configuration for a shadow path, meaning no shadow should
be rendered.
The WebContent process was redoing page layout every time you scrolled
the page. This was a huge CPU hog for no reason. Fix this by only doing
a relayout when the viewport is resized, not when it moves around.
Button now can handle middle and right clicks.
Added 2 new handlers in button class: on_right_click for Right mouse
button and on_middle_click for middle mouse button.
Added functionality to vertically maximize window with middle mouse
click on the maximize window button.
Also added a way to vertically maximize window by resizing window
height-wise lower than the maximum window height.
Since theme changes may change geometrics, which are also affected by
window shadows, we need to recompute occlusions as well as re-render
window frames.
We only really need to re-render the simple window shadow when
the size of the frame changes. So, for all other cases only re-render
the window frame without rendering the shadow.
This implements simple window shadows around most windows, including
tooltips. Because this method uses a bitmap for the shadow bits,
it is limited to rectangular window frames. For non-rectangular
window frames we'll need to implement a more sophisticated algorithm.