This allows us to use this:
```cpp
auto header = TRY_OR_RETURN_OOM(realm,
Infrastructure::Header::from_string_pair(name, value));
```
Instead of the somewhat unwieldly:
```cpp
auto header = Infrastructure::Header {
.name = TRY_OR_RETURN_OOM(realm, ByteBuffer::copy(name.bytes())),
.value = TRY_OR_RETURN_OOM(realm, ByteBuffer::copy(value.bytes())),
};
```
Positioned descendants are now handled entirely by paint_internal()
so we can just skip over positioned children in paint_descendants().
This avoids drawing the same boxes multiple times.
This "worked" before because all positioned elements would create their
own stacking context. When we stopped doing this, there was nobody to
actually paint positioned descendants with `z-index: auto`.
This patch splits up steps 8 and 9 of the paint order algorithm and
implements step 8 as a paint tree traversal. There's more to step 8 than
I've implemented here, so I've left a FIXME for our future selves.
Since positioned elements no longer automatically create stacking
contexts, we can't rely on this assumption when painting descendants of
a stacking context.
In this commit, we fix an issue that manifested as a failure to
Gfx::Painter::restore() in the "Overlay" paint phase. What happened was
that a CSS clip was being applied in the "Background" paint phase, and
then unapplied in the "Overlay" phase. Due to bogus checks in
paint_descendants(), the "Background" phase never ran for positioned
elements, but the "Overlay" phase did.
The check for positioned elements was bogus in the first place and had
never actually worked before, since we would always skip over positioned
descendants due to them having stacking contexts.
We were mistakenly creating stacking contexts for all elements with
non-static CSS position.
For `absolute` and `relative`, we should only create stacking contexts
if the `z-index` value is something other than `auto`.
This makes it possible to click the cookie on Cookie Clicker. :^)
Since our hit testing mechanism gives you the Paintable under the mouse
cursor, we can't just give up if that paintable doesn't have a
corresponding DOM node. That meant that generated content like pseudo-
elements didn't generate mouse events at all.
Fix this by making a dom_node_for_event_dispatch() helper function that
finds a suitable DOM node when given a paintable. This first cut is very
naive, and there's probably more we should do, but we have to start
somewhere. :^)
Because the result will be a float anyway get rid of the int parsing.
Also the grammar of SVG numbers matches the double parser grammar except
it can't have a sign but that should have been checked by the caller.
This could potentially be sped up by tracking the up to three different
ranges of characters known to be digits. This would save the double
parser from checking whether these are digits and because it has the
size it can use the fast parsing method.
It's potentially unsafe to access `m_root` in the destructor since it
may have been swept, so move unregistration of the NodeIterator into a
GC finalizer instead.
It's not safe to unregister ImageBox from the browsing context in the
destructor (since the browsing context may have already been swept and
destroyed).
Now that the layout tree is also GC-allocated, we can't be messing with
it from the DOM::Node destructor. Move everything to a GC finalizer
so we know it runs before the GC sweep phase.
Now that both the layout tree and browsing context are GC-allocated,
we can formalize their relationship a bit better by having layout
nodes keep a NonnullGCPtr to the browsing context.
This makes the previously-indirect link direct, removing an unpleasant
"how do we know the browsing context is alive" question when accessing
it from the layout tree.
This caused `Object.getOwnPropertyNames(window)` to throw, as the
`this` value is `Object`.
All users of document_tree_child_browsing_context_count call it on an
existing Window impl, including WP::internal_own_property_keys, so
getting the impl from the JS VM is not necessary.
Since SafeFunction strongly protects all of its captures, we can't
capture `this` when activating an event handler since that creates a
reference cycle and we end up leaking the entire world.
This removes a set of complex reference cycles between DOM, layout tree
and browsing context.
It also makes lifetimes much easier to reason about, as the DOM and
layout trees are now free to keep each other alive.
(And BrowsingContextGroup had to come along for the ride as well.)
This solves a number of nasty reference cycles between browsing
contexts, history items, and their documents.
This fixes an issue where GC would kill the internal realm if it ran at
the wrong time during startup. Found by aggressively GC'ing between
every allocation.
This prevents a reference cycle between a HTMLParser opened via
document.open() and the document. It was one of many things keeping
some documents alive indefinitely.
Due to the way we lazily construct prototypes and constructors for web
platform interfaces, it's possible for nested GC allocation to occur
while GC objects have been allocated but not fully constructed.
If the garbage collector ends up running in this state, it may attempt
to call JS::Cell::visit_edges() on an object whose vtable pointer hasn't
been set up yet.
This patch works around the issue by deferring GC while intrinsics are
being brought up. Furthermore, we also create a dummy global object for
the internal realm, and populate it with intrinsics. This works around
the same issue happening when allocating something (like the default UA
stylesheets) in the internal realm.
These solutions are pretty hacky and sad, so I've left FIXMEs about
finding a nicer way.
Instead of storing two JS::Handles into the DOM, we can combine them
into a single one.
If the layout node is anonymous, m_dom_node points to the DOM::Document.
Otherwise, m_dom_node points to the associated DOM node.
The anonymous state is moved to an m_anonymous boolean member.
This cuts the number of JS::Handles created by the layout tree in half
(and shrinks Layout::Node by 8 bytes).
When a new document becomes the active document of a browsing context,
we now notify the old document, allowing it to tear down its layout
tree. In the future, there might be more cleanups we'd like to do here.
Capturing a WeakPtr to a GC-allocated object in a JS::SafeFunction is
basically pointless, since the SafeFunction mechanism will then keep
the object alive anyway.
These functions were previously ad-hoc and returned the active
document's window. They now correctly teturn the browsing context's
WindowProxy instead.