If we are in a shared interrupt handler, the called handlers might
indicate it was not their interrupt, so we should not increment the
call counter of these handlers.
These are the actual structures that allow USB to work (i.e the ones
actually defined in the specification). This should provide us enough
of a baseline implementation that we can build on to support
different types of USB device.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
We can now test a _very_ basic transaction via `do_debug_transfer()`.
This function merely attaches some TDs to the LSCTRL queue head
and points some input and output buffers. We then sense an interrupt
with USBSTS value of 1, meaning Interrupt On Completion
(of the transaction). At this point, the input buffer is filled with
some data.
We can now read/write to the two root ports exposed to the
UHCI controller, and detect when a device is plugged in or
out via a kernel process that constantly scans the port
for any changes. This is very basic, but is a bit of fun to see
the kernel detecting hardware on the fly :^)
Implemented both Queue Heads and Transfer Descriptors. These
are required to actually perform USB transactions. The UHCI
driver sets up a pool of these that can be allocated when we
need them. It seems some drivers have these statically
allocated, so it might be worth looking into that, but
for now, the simple way seems to be to allocate them on
the fly as we need them, and then release them.
It seems that not setting the framelist address register
was causing the entire system to lock up as it generated an insane
interrupt storm in the IRQ handler for the UHCI controller.
We now allocate a 4KiB aligned page via
`MemoryManager::allocate_supervisor_physical_page()` and set every
value to 1. In effect, this creates a framelist with each entry
being a "TERMINATE" entry in which the controller stalls until its'
1mS time slice is up.
Some more registers have also been set for consistency, though it
seems like this don't need to be set explicitly in software.