We had a cached shape for environment records to make instantiating
them fast. Now that environment records don't inherit from JS::Object,
we can just get rid of this. :^)
Previously, EnvironmentRecord was a JS::Object. This was done because
GlobalObject inherited from EnvironmentRecord. Now that this is no
longer the case, we can simplify things by making EnvironmentRecord
inherit from Cell directly.
This also removes the need for environment records to have a shape,
which was awkward. This will be removed in the following patch.
Our environment records are currently weird in that they inherit from
Object, but don't have a connection to the global object.
I'd like to remove this inheritance, and the first step is giving them
their own pointer to the global object.
This patch adds the concept of variable bindings to the various
environment record classes. The bindings are not yet hooked up to
anything, this is just fleshing out all the operations.
Most of this is following the spec exactly, but in a few cases we are
missing the requisite abstract operations to do the exact right thing.
I've added FIXME's in those cases where I noticed it.
The parser doesn't always track lexical scopes correctly, so let's not
rely on that for direct argument loading.
This reverts the LoadArguments bytecode instruction as well. We can
bring these things back when the parser can reliably tell us that
a given Identifier is indeed a function argument.
This was accidentally deleting a property from the object record object
itself, rather than from the object record.
It's quite confusing that Environment Records are objects, but moving
away from that will require some large changes.
In get_own_properties:
Entries which are deleted while iterating need to be skipped
In PropertyDescriptor::from_dictionary
If the getter/setter is undefined it should still mark it as present
This was missing step 3 from the spec:
3. If Type(O) is not Object, return O.
Also use RequireObjectCoercible() for a better error message and make
the rest of the code a bit easier to read and more similar to the spec
text.
These represent the outermost scope in the environment record
hierarchy. The spec says they should be a "composite" of two things:
- An ObjectEnvironmentRecord wrapping the global object
- A DeclarativeEnvironmentRecord for other declarations
It's not yet clear to me how this should work, so this patch only
implements the first part, an object record wrapping the global object.
To better follow the spec, we need to distinguish between the current
execution context's lexical environment and variable environment.
This patch moves us to having two record pointers, although both of
them point at the same environment records for now.
This patch adds FunctionEnvironmentRecord as a subclass of the existing
DeclarativeEnvironmentRecord. Things that are specific to function
environment records move into there, simplifying the base.
Most of the abstract operations related to function environment records
are rewritten to match the spec exactly. I also had to implement
GetThisEnvironment() and GetSuperConstructor() to keep tests working
after the changes, so that's nice as well. :^)
If we consumed whitespace and/or comments after a RegexLiteral token,
the following token must not be RegexFlags - no whitespace or comments
are allowed between the closing / and the flag characters.
Fixes#8201.
This patch makes the following renames:
- get_from_scope() => get_from_environment_record()
- put_to_scope() => put_into_environment_record()
- delete_from_scope() => delete_from_environment_record()
This patch makes the following name changes:
- ScopeObject => EnvironmentRecord
- LexicalEnvironment => DeclarativeEnvironmentRecord
- WithScope => ObjectEnvironmentRecord
This commit addresses two issues:
1. If you play a 96 KHz Wave file, the slider position is incorrect,
because it is assumed all files are 44.1 KHz.
2. For high-bitrate files, there are audio dropouts due to not
buffering enough audio data.
Issue 1 is addressed by scaling the number of played samples by the
ratio between the source and destination sample rates.
Issue 2 is addressed by buffering a certain number of milliseconds
worth of audio data (instead of a fixed number of bytes).
This makes the the buffer size independent of the source sample rate.
Some of the code is redesigned to be simpler. The code that did the
book-keeping of which buffers need to be loaded and which have been
already played has been removed. Instead, we enqueue a new buffer based
on a low watermark of samples remaining in the audio server queue.
Other small fixes include:
1. Disable the stop button when playback is finished.
2. Remove hard-coded instances of 44100.
3. Update the GUI every 50 ms (was 100), which improves visualizations.
When using `aplay` to play audio files with a sample rate of 96000,
there were occasional one-second gaps in playback. This is
because the Audio::ClientConnection sleeps for a full second when
the audio buffer is full.
One second is too long to sleep, especially for high-bitrate files.
Changing the sleep to a more reasonable value like 100 ms ensures
we attempt to enqueue again before the audio buffer runs empty.
Prior code in `WavLoader::get_more_samples()` would attempt to
read the requested number of samples without actually checking
whether that many samples were remaining in the stream.
This was the cause of an audible pop at the end of a track, due
to reading non-audio data that is sometimes at the end of a Wave file.
Now we only attempt to read up to the end of sample data, but no
further.
Also, added comments to clarify the meaning of "sample", and how it
should be independent of the number of channels.