Previously, we had three layout modes:
- Normal:
- Everything uses the computed values from CSS.
- MinContent:
- Containing blocks act as if they have 0 width.
- All line breaking opportunities are taken.
- MaxContent:
- Containing blocks act as if they have infinite width.
- Only forced line breaks are accepted.
The above was based on a set of misunderstandings of CSS sizing.
A major problem with the above was that *all* containing blocks
behaved differently during intrinsic size layout, not just the
relevant one.
With this patch there are only two layout modes:
- Normal:
- Everything uses the computed values from CSS.
- IntrinsicSizeDetermination:
- One or more boxes have size constraints applied.
There are two size constraints per layout box, set here:
- FormattingState::NodeState::width_constraint
- FormattingState::NodeState::height_constraint
They are of type SizeConstraint and can be one of None, MinContent,
or MaxContent. The default is None.
When performing an IntrinsicSizeDetermination layout, we now assign
a size constraint to the box we're trying to determine the intrinsic
size of, which is then honored by using two new helpers to query
the dimensions of containing blocks:
- FormattingContext::containing_block_width_for(Box)
- FormattingContext::containing_block_height_for(Box)
If there's a relevant constraint in effect on the Box, the size of
its containing block is adjusted accordingly.
This is essentially an implementation of the "available space"
constraints from CSS-SIZING-3. I'm sure some things will break from
this, and we'll have to deal with that separately.
Spec: https://drafts.csswg.org/css-sizing-3/#available
Instead of emitting a Text item with the "should_force_break" flag set
to true, newlines in newline-preserving text content now timply turn
into ForcedBreak items. This makes the <pre> element work again.
CSS floats are now emitted by the InlineLevelIterator. When this
happens, IFC coordinates with the parent BFC to float the box to the
side, using the current LineBuilder state for vertical placement.
This makes the "instructions" text on Acid3 render as a single
contiguous flow of inline content.
This patch adds a map of Layout::Node to FormattingState::NodeState.
Instead of updating layout nodes incrementally as layout progresses
through the formatting contexts, all updates are now written to the
corresponding NodeState instead.
At the end of layout, FormattingState::commit() is called, which
transfers all the values from the NodeState objects to the Node.
This will soon allow us to perform completely non-destructive layouts
which don't affect the tree.
Note that there are many imperfections here, and still many places
where we assign to the NodeState, but later read directly from the Node
instead. I'm just committing at this stage to make subsequent diffs
easier to understand.
Here's roughly how this works:
- InlineLevelIterator keeps a nesting stack of inline-level nodes with
box model metrics.
- When entering a node with box model metrics, we add them to the
current "leading metrics".
- When exiting a node with box model metrics, we add them to the
current "trailing metrics".
- Pending leading metrics are consumed by the first fragment added
to the line.
- Pending trailing metrics are consumed by the last fragment added
to the line.
Like before, the position of a line box fragment is the top left of its
content box. However, fragments are placed horizontally along the line
with space inserted for padding and border.
InlineNode::paint() now expands the content rect as appropriate when
painting background and borders.
Note that margins and margin collapsing is not yet implemented.
This makes the eyes on ACID2 horizontally centered. :^)