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12 commits

Author SHA1 Message Date
Peter Elliott
27b990ec19 Piano: Add note names to RollWidget 2020-10-12 19:41:53 +02:00
William McPherson
72cbbd5297 Piano: New timing system and zoomable piano roll
This patch allows roll notes to be of different sizes. This necessitates
a new internal representation of time. BPM and time signatures are
mostly implemented but not exposed.

Roll notes are now sample-accurate and the grid is aligned to 60 BPM
4/4. The roll is divided by the time signature raised to some power of
2, giving the musical divisions of (in the case of 4/4) 16, 32, 64 etc.

Before, our timing was derived from the buffer size and we relied on
that to implement delay. Delay has been rewritten to be sample-granular.
It's now exposed as the proper "divisions of a beat".
Something to be wary of is that the last buffer in the loop is also used
for the start of the next loop. In other words, we loop mid-buffer. This
means we write WAVs with a tiny bit of silence due to breaking the loop
after filling half a buffer.

The data structure for the roll is an array of SinglyLinkedLists of
RollNotes. Separating by pitch (via the array layout) makes insertion
much simpler and faster. Using sorted lists (and thus
SinglyLinkedListIterators) to do lookups is very quick as you know the
sample of the next note and can just compare it to the current sample. I
implemented this with HashMaps and the cost of lookups was abysmal. I
also tried a single SinglyLinkedList and the insertion code got even
more complicated than it already is.
2020-02-27 10:21:13 +01:00
William McPherson
4ad96df0d4 Piano: Draw stereo waves
Draw two waves in different colors.
2020-02-10 14:04:27 +01:00
William McPherson
9997b0dbf5 Piano: Add sampler
This commit adds basic support for importing, viewing and playing WAV
samples at different pitches.

Naming issues:
- We are using the Sample struct from Music.h, but also the Sample
  struct from LibAudio (Audio::Sample). This is a little confusing.

set_recorded_sample() finds the peak sample and then divides all the
samples by that peak to get a guaranteed min/max of -1/1. This is nice
because our other waves are also bound between these values and we can
just do the same stuff. This is why we're using Audio::Sample, because
it uses floats, whereas Music.h's Sample uses i16s. It's a little
annoying that we have to use a mixture of floats and doubles though.

For playback at lower frequencies, we're calculating in-between samples,
rather than just playing samples multiple times. Basically, you get the
current sample and add the difference between the current sample and the
next sample multiplied by the distance from the current sample. This is
like drawing the hypotenuse of a right-angled triangle.
2020-02-10 14:04:27 +01:00
William McPherson
9a05bbaace Piano: Move piano roll internals to AudioEngine
The piano roll data definitely belongs in AudioEngine along with the
note and time data. Now RollWidget only has GUI information, much like
the other widgets.

Note that this commit exacerbates issue #1158 which is caused by
RollWidget::paint_event().
2020-02-06 19:13:53 +01:00
Andreas Kling
9ac94d393e LibGfx: Rename from LibDraw :^) 2020-02-06 12:04:00 +01:00
William McPherson
ab9475a3f3 Piano: Add attack 2020-02-05 17:52:10 +01:00
William McPherson
4a36a51618 Piano: Rewrite application
Goals:
- Switch to a more typical LibGUI arrangement
- Separate GUI (MainWidget) and audio (AudioEngine)
- Improve on existing features while retaining the same feature set

Improvements:
- Each GUI element is a separate widget
- The wave (WaveWidget) scales with the window
- The piano roll (RollWidget) scales horizontally and scrolls vertically
- The piano (KeysWidget) fits as many notes as possible
- The knobs (KnobsWidget) are now sliders
- All mouse and key events are handled in constant time
- The octave can be changed while playing notes
- The same note can be played with the mouse, keyboard and roll at the
  same time, and the volume of the resulting note is scaled accordingly
- Note frequency constants use the maximum precision available in a
  double
2020-01-31 13:13:04 +01:00
Andreas Kling
94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00
William McPherson
69d05fbf44 Piano: Add triangle wave and noise
The squad is complete :^)

You can find the equation for the triangle wave here:
https://en.wikipedia.org/wiki/Triangle_wave
We're using this one:
|x mod 4 - 2| - 1
Modifications have been made to correct the frequency and phase:
|(4x + 1) mod 4 - 2| - 1

The white noise is generated by calling rand() and dividing it by
RAND_MAX to get a value from 0 to 1. Then it's adjusted to fit between
-1 and 1.
2019-12-13 19:30:14 +01:00
Conrad Pankoff
45c5a91afc Piano: Add mouse support for playing notes
Fixes #332
2019-08-03 07:59:41 +02:00
Andreas Kling
c962c54610 Piano: Start working on a desktop piano.
The idea here is to implement a simple synhesizer that allows you to play
music with your keyboard. :^)

It's a huge hack currently but we can improve upon this.
2019-07-13 17:05:16 +02:00