Previously the focused widget would only get cleared on replacement or
on destruction (being a WeakPtr and all.) This could lead to window
dispatching events to a focused widget after it had been removed from
the window's widget tree.
The same issue existed for the hovered widget, etc. So this patch
makes sure that we eagerly clear the various widget pointers in Window
immediately when they are removed from the window's widget tree.
This patch adds a magenta rectangle around the currently inspected
widget. This allows you to browse an app's widget tree somewhat
visually using the Inspector. :^)
Now that add() returns a WidgetType&, we can't rely on the parent of a
GUI::Dialog to still keep it alive after exec() returns. This happens
because exec() will call remove_from_parent() on itself before
returning.
And so we go back to the old idiom for creating a GUI::Dialog centered
above a specific window. Just call GUI::Dialog::construct(), passing
the "parent" window as the last parameter.
Since the returned object is now owned by the callee object, we can
simply vend a ChildType&. This allows us to use "." instead of "->"
at the call site, which is quite nice. :^)
This patch adds two new API's:
- WidgetType& GUI::Window::set_main_widget<WidgetType>();
This creates a new main widget for a window, assigns it, and returns
it to you as a WidgetType&.
- LayoutType& GUI::Widget::set_layout<LayoutType>();
Same basic idea, creates a new layout, assigns it, and returns it to
you as a LayoutType&.
Now it actually defaults to "a < b" comparison, instead of forcing you
to provide a trivial less-than comparator. Also you can pass in any
collection type that has .begin() and .end() and we'll sort it for you.
This feels a lot more consistent and Unixy:
create_shared_buffer() => shbuf_create()
share_buffer_with() => shbuf_allow_pid()
share_buffer_globally() => shbuf_allow_all()
get_shared_buffer() => shbuf_get()
release_shared_buffer() => shbuf_release()
seal_shared_buffer() => shbuf_seal()
get_shared_buffer_size() => shbuf_get_size()
Also, "shared_buffer_id" is shortened to "shbuf_id" all around.
This is causing FilePicker to log a bunch of debug noise due to the
missing support for tree models in SortingProxyModel and it's not
helping anyone so let's just disable it.
This needs fixing in SortingProxyModel.
AbstractView does not know which column it's displaying which makes it
impossible to implement the select_all functionality up there. Now
descendants override the pure virtual select_all method and implement
it themselves.
We were only forwarding the value to the subviews, but not storing it
in m_model_column. This would cause MultiView::model_column() to return
the wrong value.
Thanks to Daniel Bos for spotting this! :^)
There is some sort of issue with using a SortingProxyModel together
with ColumnsView. This is a workaround to allow FilePicker to use a
MultiView for now, but this needs to be fixed separately somehow.
A MultiView is a combination of ItemView, TableView and ColumnsView
smashed into a single widget. You can switch between the view modes
by calling MultiView::set_view_mode().
Note that MultiView inherits from StackWidget, not AbstractView.
That's purely for practical reasons, although I'm not entirely sure
if there would be some benefit to having it inherit from AbstractView.
Previously it was only possible to change these window attributes when
creating a new window. This patch adds an IPC message that allows you
to change them at runtime.
This patch adds the following convenience helper:
auto tab_widget = GUI::TabWidget::construct();
auto my_widget = tab_widget->add_tab<GUI::Widget>("My tab", ...);
The above is equivalent to:
auto tab_widget = GUI::TabWidget::construct();
auto my_widget = GUI::Widget::construct(...);
tab_widget->add_widget("My tab", my_widget);
This commit adds two new behaviour to the key event handler of
the TreeView widget:
Pressing left now jumps to the parent node if the current treenode
is closed or has no children.
Pressing right now jumps to the first children node if the current
treenode is open.
We were not repainting windows that were occluded at the time of the
theme changing. This patch adds a way to bypass occlusion testing when
invalidating window rects.
Fixes#1249.