These fields are intended to carry the real meat of a drag operation,
and the "text" is just for what we show on screen (alongside the cursor
during the actual drag.)
The data field is just a String for now, but in the future we should
make it something more flexible.
Instead of implementing menu applets as their own thing, they are now
WSWindows of WSWindowType::MenuApplet.
This makes it much easier to work with them on the client side, since
you can just create a GWindow with the right type and you're in the
menubar doing applet stuff :^)
Currently only Ext2FS and TmpFS supports InodeWatchers. We now fail
with ENOTSUPP if watch_file() is called on e.g ProcFS.
This fixes an issue with FileManager chewing up all the CPU when /proc
was opened. Watchers don't keep the watched Inode open, and when they
close, the watcher FD will EOF.
Since nothing else kept /proc open in FileManager, the watchers created
for it would EOF immediately, causing a refresh over and over.
Fixes#879.
This logic is all taken care of by GAbstractColumnView now, so we can
simply delete GTreeView::context_menu_event(). :^)
Fixes an issue mentioned in #826
This makes GTreeView able to support multi-column models!
Only one column can be the "tree column", this is column 0 by default
but can be changed by overriding GModel::tree_column().
When the filesystem model is updated, it is rebuilt. This means dangling
indexes inside the TreeView metadata table will have old information and random
directories will toggle open. Clearing the table alleviates this issue.
When a GAction is activated by a menu, or by a toolbar button, you can
now use GAction::activator() to get a pointer to whomever activated it.
This can be used to implement context-specific behaviors in situations
where the same action is exposed through multiple paths.
This addresses an issue that was brought up in #826.
We now take advantage of SharedBuffers being purgeable memory by
setting the volatile flag on window back buffers while not painting
into them.
This means that one of the two backing stores used by each window
is purgeable+volatile most of the time, allowing the kernel to purge
it to recover memory if needed.
Note that this is only relevant when double-buffering is turned on,
but since that is the default, this does affect most apps. :^)
Using int was a mistake. This patch changes String, StringImpl,
StringView and StringBuilder to use size_t instead of int for lengths.
Obviously a lot of code needs to change as a result of this.
This bitmap is displayed alongside the dragged text underneath the
mouse cursor while dragging.
This will be a perfect fit for dragging e.g files around. :^)
This patch enables basic drag&drop between applications.
You initiate a drag by creating a GDragOperation object and calling
exec() on it. This creates a nested event loop in the calling program
that only returns once the drag operation has ended.
On the receiving side, you get a call to GWidget::drop_event() with
a GDropEvent containing information about the dropped data.
The only data passed right now is a piece of text that's also used
to visually indicate that a drag is happening (by showing the text in
a little box that follows the mouse cursor around.)
There are things to fix here, but we're off to a nice start. :^)
Instead of passing the PIDs back and forth in a handshake "Greet"
message, just use getsockopt(SO_PEERCRED) on both sides to get the same
information from the kernel.
This is a nice little simplification of the IPC protocol, although it
does not get rid of the handshake since we still have to pass the
"client ID" from the server to each client so they know how to refer
to themselves. This might not be necessary and we might be able to get
rid of this later on.
This matches what we're already calling the server-side subclasses
better, though we'll probably want to find some better names for the
client-side classes eventually.
This patch introduces code generation for the WindowServer IPC with
its clients. The client/server endpoints are defined by the two .ipc
files in Servers/WindowServer/: WindowServer.ipc and WindowClient.ipc
It now becomes significantly easier to add features and capabilities
to WindowServer since you don't have to know nearly as much about all
the intricate paths that IPC messages take between LibGUI and WSWindow.
The new system also uses significantly less IPC bandwidth since we're
now doing packed serialization instead of passing fixed-sized structs
of ~600 bytes for each message.
Some repaint coalescing optimizations are lost in this conversion and
we'll need to look at how to implement those in the new world.
The old CoreIPC::Client::Connection and CoreIPC::Server::Connection
classes are removed by this patch and replaced by use of ConnectionNG,
which will be renamed eventually.
Goodbye, old WindowServer IPC. You served us well :^)
This patch adds InsertTextCommand and RemoveTextCommand.
These two commands are used to ... insert and remove text :^)
The bulk of the logic is moved into GTextDocument, and we now use the
command's redo() virtual to perform the action. Or in other words, when
you type into the text editor, we create an InsertTextCommand, push it
onto the undo stack, and call redo() on it immediately. That's how the
text gets inserted.
This makes it quite easy to implement more commands, as there is no
distinction between a redo() and the initial application.
This patch converts the undo stack from GTextDocument into GUndoStack,
and GTextDocumentUndoCommand now inherits from GCommand.
Let's turn this into a generic mechanism that can be used to implement
undo/redo in any application. :^)
After resorting, we now re-map every selected index so it matches the
new row mappings. This makes the process table view in SystemMonitor
behave normally again :^)
Previously they would resort based on the column immediately when you
mousedown on them. Now we track the click event and show the header
in a pressed state, etc. The usual button stuff :^)