Instead of SortingProxyModel having a column+order, we move that state
to AbstractView. When you click on a column header, the view tells the
model to resort the relevant column with the new order.
This is implemented in SortingProxyModel by simply walking all the
reified source/proxy mappings and resorting their row indexes.
We now create multiple levels of internal mappings between source
and proxy indexes, to support tree models.
This breaks selection update after resort, which we'll have to
deal with somehow.
This patch adds SortingProxyModel::less_than(ModelIndex, ModelIndex)
which is now used to implement the sort order. This allows you to
subclass SortingProxyModel if you want to tweak how sorting works.
Get rid of the awkward case sensitivity logic in SortingProxyModel
since that can now be done outside. Turns out nobody was actually
using it anyway, but it seems like something we will want to do
in the future someday.
Windows have an initial off-screen rect, so when a dialog is created and
shown before its parent window, in which it is centered, it would be
invisible to the user.
Fixes#3172.
Since all reference-captured variables where pointers to non-stack
objects whose owners outlive the lambdas, things were fine in practice,
but it's a bit brittle and it makes a change I want to make in this code
more difficult.
Various applications were using the same slightly verbose code to center
themselves on the screen/desktop:
Gfx::IntRect window_rect { 0, 0, width, height };
window_rect.center_within(GUI::Desktop::the().rect());
window->set_rect(window_rect);
Which now becomes:
window->resize(width, height);
window->center_on_screen();
This commit adds a new GUI widget type, called CodeDocument, which
is a TextDocument that can additionaly store data related to the
debugger.
This fixes various bugs and crashes that occured when we switched
between files in debug mode, because we previously held stale breakpoint
data for the previous file in the Editor object.
We now keep this data at the "document" level rather than the Editor
level, which fixes things.
Application::show_tooltip() now keeps track of the application's active
tooltip source widget so it can be updated while being shown when the
same widget updates its tooltip label.
Application::hide_tooltip() will unset the tooltip source widget,
respectively.
This is pretty useful for the ResourceGraph applet's tooltips!
Also re-use the Application::TooltipWindow's rect position in its
set_tooltip() method to avoid flickering from the window temporarily
being moved to 100, 100 and the position adjusted moments later.
This patch adds GUI::FocusEvent which has a GUI::FocusSource.
The focus source is one of three things:
- Programmatic
- Mouse
- Keyboard
This allows receivers of focus events to implement different behaviors
depending on how they receive/lose focus.
Using a command-line argument for this clashed with ArgsParser so let's
use an environment variable instead. I feel like Sergey told me to do
this at some point anyway. :^)
This was using window()->position(), which is unset for windows with
WindowType::MenuApplet. Now it checks the window type and then uses
rect_in_menubar() for MenuApplet windows and rect() for everything else.
This makes tooltips show up for MenuApplet windows, previously they were
positioned off-screen :^)
Previously the ColorPicker would get the custom color directly from the
window, this was changed in d7d5788469 to
get the color from the underlying bitmap instead - without taking the
bitmap's scaling into effect though, so resulting colors were off by
quite a bit.
Fixes#3113.
Subtracting 128 from the desktop rect's height was far to much and
and leading to weird rendering issues - now it's calculated exactly from
taskbar and menubar heights as well as a little additional offset to
make it fit perfectly.
Fixes#3115.
Instead of setting m_cursor directly to reset the cursor position,
TextEditor::set_document() now uses set_cursor() which will call cursor
change callback functions, if any.
This fixes a bug in HackStudio where the cursor information text would
not update immediately after changing the active TextDocument, even
though the cursor is always visibly being reset to 0, 0.