Last night I tried making a little test page that had a bunch of <img>
elements and nothing else. It didn't work.
Fix this by correctly adding a synthesized <html> element to the
document if we get something else in the "before html insertion mode.
Notifying a Resource's clients may lead to arbitrary JS execution,
so we can't rely on the ResourceClient pointers remaining valid.
Use WeakPtr to avoid this problem.
This patch introduces a caching mechanism in ResourceLoader. It's keyed
on a LoadRequest object which is what you provide to load_resource()
when you want to load a resource.
We currently never prune the cache, so resources will stay in there
forever. This is obviously not gonna stay that way, but we're just
getting started here. :^)
This should drastically reduce the number of requests when loading
some sites (like Twitter) that reuse the same images over and over.
A Resource represents a resource that we're loading, have loaded or
will soon load. Basically, it's a downloadable resource that can be
shared by multiple clients.
A typical usecase is multiple <img> elements with the same src.
In a future patch, we will try to make sure that those <img> elements
get the same Resource if possible. This will reduce network usage,
memory usage, and CPU usage. :^)
For now, this first patch simply introduces the mechanism.
You get a Resource by calling ResourceLoader::load_resource().
To get notified about changes to a Resource's load status, you inherit
from ResourceClient and implement the callbacks you're interested in.
This patch turns HTMLImageElement into a ResourceClient.
You can still run the old parser with "br -O", but the new one is good
enough to be the default parser now. We'll fix issues as we go and
eventually remove the old one completely. :^)
There's more to life than inline-vs-block, so we have to take all the
non-block non-inline display types into account when computing whether
a block should say children_are_inline() == true.
This patch adds two script lists to Document:
- Scripts to execute when parsing has finished
- Scripts to execute as soon as possible
Since we don't actually load scripts asynchronously yet (we just do a
synchronous load when parsing the <script> element for simplicity),
these are already loaded by the time we get to "The end" of parsing.
If we have an <a> element on the list of active formatting elements
when hitting another "a" start tag, that's a parse error. Recover by
using the AAA.
I've been using this in the new HTML parser and it makes it much easier
to understand the state of unfinished code branches.
TODO() is for places where it's okay to end up but we need to implement
something there.
ASSERT_NOT_REACHED() is for places where it's not okay to end up, and
something has gone wrong.
.. and make travis run it.
I renamed check-license-headers.sh to check-style.sh and expanded it so
that it now also checks for the presence of "#pragma once" in .h files.
It also checks the presence of a (single) blank line above and below the
"#pragma once" line.
I also added "#pragma once" to all the files that need it: even the ones
we are not check.
I also added/removed blank lines in order to make the script not fail.
I also ran clang-format on the files I modified.