This API is only used for HttpRequest, but replicated in GeminiRequest
without an actual user, so remove it and construct the job like the rest
of the protocols.
This returns true if the widget has focus, or if one of its descendant
widgets does. Use this in StackWidget and TabWidget.
This also fixes HackStudio crashing on startup in StackWidget, due to
running before the window has a focused widget.
When computing the chain of focusable widgets in a window, only include
each widget once (to avoid loops) and resolve focus proxies immediately
instead of lazily. This prevents the focus from getting stuck when
cycling backwards and hitting a proxy that points forward.
When opening a new window, we'll now try to find a suitable widget for
initial focus by picking the first available mouse-focusable one.
Whenever you press the tab key in a window with no focused widget,
we'll attempt to find a keyboard-focusable widget and give it focus.
This should make all applications keyboard-interactive immediately
without having to manually place focus with the mouse.
This one is a bit sketchy. While a window is inactive, none of its
widgets are considered focused (Widget::is_focused() will return false)
but this caused programmatic changes of the active widget in a tab
or stack widget to fail focus propagation from old child to new child.
Work around this by checking against Window::focused_widget() directly
instead of asking Widget::is_focused().
You can now focus a TabWidget by tabbing (with the keyboard!) to it.
Once focused, you can switch the active tab by pressing the left/right
keyboard keys.
Every widget now has a GUI::FocusPolicy that determines how it can
receive focus:
- NoFocus: The widget is not focusable (default)
- TabFocus: The widget can be focused using the tab key.
- ClickFocus: The widget can be focused by clicking on it.
- StrongFocus: Both of the above.
For widgets that have a focus proxy, getting/setting the focus policy
will affect the proxy instead.
A player can no longer move the King piece into any position on
their home rank if the move would place the King in check.
A player can also no longer ignore a check position when in check
by a pawn on their home rank. The player must now resolve the check
during their move.
B.1.3 HTML-like Comments
The syntax and semantics of 11.4 is extended as follows except that this
extension is not allowed when parsing source code using the goal symbol
Module:
Syntax (only relevant part included)
SingleLineHTMLCloseComment ::
LineTerminatorSequence HTMLCloseComment
HTMLCloseComment ::
WhiteSpaceSequence[opt] SingleLineDelimitedCommentSequence[opt] --> SingleLineCommentChars[opt]
Fixes#3810.
ES 5(.1) described parsing of the function body string as:
https://www.ecma-international.org/ecma-262/5.1/#sec-15.3.2.1
7. If P is not parsable as a FormalParameterList[opt] then throw a SyntaxError exception.
8. If body is not parsable as FunctionBody then throw a SyntaxError exception.
We implemented it as building the source string of a complete function
and feeding that to the parser, with the same outcome. ES 2015+ does
exactly that, but with newlines at certain positions:
https://tc39.es/ecma262/#sec-createdynamicfunction
16. Let bodyString be the string-concatenation of 0x000A (LINE FEED), ? ToString(bodyArg), and 0x000A (LINE FEED).
17. Let prefix be the prefix associated with kind in Table 49.
18. Let sourceString be the string-concatenation of prefix, " anonymous(", P, 0x000A (LINE FEED), ") {", bodyString, and "}".
This patch updates the generated source string to match these
requirements. This will make certain edge cases work, e.g.
'new Function("-->")', where the user supplied input must be placed on
its own line to be valid syntax.
This is, and I can't stress this enough, a lot better than all the
manual bounds checking and indexing that was going on before.
Also fixes a small bug where "\u{}" wouldn't get rejected as invalid
unicode escape sequence.
Some of the indexes generated during cursor movement were using column
instead of model_column(), which caused inconsistent display of items
under the cursor.
If an AbstractView receives focus without a valid cursor index, we now
ask it to move its cursor to the home position. This way, the user can
actually start moving the cursor after tabbing to a view.
We only use expect(...).toEval() / not.toEval() for checking syntax
errors, where we obviously can't put the code in a regular function. For
runtime errors we do exactly that, so toEval() should not fail - this
allows us to use undefined identifiers in syntax tests.
TreeView was still partly sticking to the pre-cursor way of using the
first index in the selection as the implied cursor. This patch fixes
all of the TreeView code to operate on the cursor instead.
This makes trees behave much more intuitively when alternating between
mouse and keyboard interaction.
Instead of filling the whole row with selection color, only fill behind
the text. This gives a snugger, more focused appearance.
For embedders that want the entire row to get filled with the selection
color when selected, they can opt in to the old behavior by calling
TreeView::set_should_fill_selected_rows(). This is used by Profiler.
Move the wrapping logic to get_item_rects(). This makes mouse events
able to hit the wrapped labels, and various other little things stop
glitching out as well.
Also, instead of having a per-line width when wrapping icon names,
make the text rect wide enough to fit every line.
This allows us to communicate details about invalid tokens to the parser
without having to invent a bunch of specific invalid tokens like
TokenType::InvalidNumericLiteral.