This patch makes it so that if a user provides a groupname/username
instead of an id, chown will automatically convert it to a gid/uid
using getgrnam() or getpwnam() respectively.
At the moment, the actual flags are ignored, but we correctly propagate them all
the way from the original mount() syscall to each custody that resides on the
mounted FS.
Before this, su would leave the process's extra GIDs untouched,
simply inheriting them from whoever spawned su.
Now we grab the target user's groups from /etc/group and setgroups().
Add missing keymap entries for the dollar sign and escape key and reformat
the Hungarian keymap.
Remove the workaround for "0x08", replace it with '\b'.
Fix the octal/hex mixup in the value of escape key. (033 != 0x33, 033 == 0x1B)
We now validate the full range of userspace memory passed into syscalls
instead of just checking that the first and last byte of the memory are
in process-owned regions.
This fixes an issue where it was possible to avoid rejection of invalid
addresses that sat between two valid ones, simply by passing a valid
address and a size large enough to put the end of the range at another
valid address.
I added a little test utility that tries to provoke EFAULT in various
ways to help verify this. I'm sure we can think of more ways to test
this but it's at least a start. :^)
Thanks to mozjag for pointing out that this code was still lacking!
Incidentally this also makes backtraces work again.
Fixes#989.
The new PCI subsystem is initialized during runtime.
PCI::Initializer is supposed to be called during early boot, to
perform a few tests, and initialize the proper configuration space
access mechanism. Kernel boot parameters can be specified by a user to
determine what tests will occur, to aid debugging on problematic
machines.
After that, PCI::Initializer should be dismissed.
PCI::IOAccess is a class that is derived from PCI::Access
class and implements PCI configuration space access mechanism via x86
IO ports.
PCI::MMIOAccess is a class that is derived from PCI::Access
and implements PCI configurtaion space access mechanism via memory
access.
The new PCI subsystem also supports determination of IO/MMIO space
needed by a device by checking a given BAR.
In addition, Every device or component that use the PCI subsystem has
changed to match the last changes.
All threads were running with iomapbase=0 in their TSS, which the CPU
interprets as "there's an I/O permission bitmap starting at offset 0
into my TSS".
Because of that, any bits that were 1 inside the TSS would allow the
thread to execute I/O instructions on the port with that bit index.
Fix this by always setting the iomapbase to sizeof(TSS32), and also
setting the TSS descriptor's limit to sizeof(TSS32), effectively making
the I/O permissions bitmap zero-length.
This should make it no longer possible to do I/O from userspace. :^)
This prevents code running outside of kernel mode from using the
following instructions:
* SGDT - Store Global Descriptor Table
* SIDT - Store Interrupt Descriptor Table
* SLDT - Store Local Descriptor Table
* SMSW - Store Machine Status Word
* STR - Store Task Register
There's no need for userspace to be able to use these instructions so
let's just disable them to prevent information leakage.
Add an option "-A", that will run all of the crash types in the crash
program. In this mode, all crash tests are run in a child process so
that the crash program does not crash.
Crash uses the return status of the child process to ascertain whether
the crash happened as expected.
Threads now have numeric priorities with a base priority in the 1-99
range.
Whenever a runnable thread is *not* scheduled, its effective priority
is incremented by 1. This is tracked in Thread::m_extra_priority.
The effective priority of a thread is m_priority + m_extra_priority.
When a runnable thread *is* scheduled, its m_extra_priority is reset to
zero and the effective priority returns to base.
This means that lower-priority threads will always eventually get
scheduled to run, once its effective priority becomes high enough to
exceed the base priority of threads "above" it.
The previous values for ThreadPriority (Low, Normal and High) are now
replaced as follows:
Low -> 10
Normal -> 30
High -> 50
In other words, it will take 20 ticks for a "Low" priority thread to
get to "Normal" effective priority, and another 20 to reach "High".
This is not perfect, and I've used some quite naive data structures,
but I think the mechanism will allow us to build various new and
interesting optimizations, and we can figure out better data structures
later on. :^)