Now that we flush characters in a single place, we can call the Text's
children_changed() from there instead of having a goofy targeted hack
for <style> elements. :^)
Instead of appending character-at-a-time, we now buffer character
insertions in a StringBuilder, and flush them to the relevant node
whenever we start inserting into a new node (and when parsing ends.)
We might end up here with a non-null decoder if the Resource fires load
callbacks again for the resource. It's harmless since we'll just get
the same decoder again.
This patch adds ImageResource as a subclass of Resource. This new class
also keeps a Gfx::ImageDecoder so that we can share decoded bitmaps
between all clients of an image resource inside LibWeb.
With this, we now share both encoded and decoded data for images. :^)
I had to change how the purgeable-volatile flag is updated to keep the
volatile-images-outside-the-visible-viewport optimization working.
HTMLImageElement now inherits from ImageResourceClient (a subclass of
ResourceClient with additional image-specific stuff) and informs its
ImageResource about whether it's inside the viewport or outside.
This is pretty awesome! :^)
Last night I tried making a little test page that had a bunch of <img>
elements and nothing else. It didn't work.
Fix this by correctly adding a synthesized <html> element to the
document if we get something else in the "before html insertion mode.
Notifying a Resource's clients may lead to arbitrary JS execution,
so we can't rely on the ResourceClient pointers remaining valid.
Use WeakPtr to avoid this problem.
This patch introduces a caching mechanism in ResourceLoader. It's keyed
on a LoadRequest object which is what you provide to load_resource()
when you want to load a resource.
We currently never prune the cache, so resources will stay in there
forever. This is obviously not gonna stay that way, but we're just
getting started here. :^)
This should drastically reduce the number of requests when loading
some sites (like Twitter) that reuse the same images over and over.
A Resource represents a resource that we're loading, have loaded or
will soon load. Basically, it's a downloadable resource that can be
shared by multiple clients.
A typical usecase is multiple <img> elements with the same src.
In a future patch, we will try to make sure that those <img> elements
get the same Resource if possible. This will reduce network usage,
memory usage, and CPU usage. :^)
For now, this first patch simply introduces the mechanism.
You get a Resource by calling ResourceLoader::load_resource().
To get notified about changes to a Resource's load status, you inherit
from ResourceClient and implement the callbacks you're interested in.
This patch turns HTMLImageElement into a ResourceClient.
You can still run the old parser with "br -O", but the new one is good
enough to be the default parser now. We'll fix issues as we go and
eventually remove the old one completely. :^)
There's more to life than inline-vs-block, so we have to take all the
non-block non-inline display types into account when computing whether
a block should say children_are_inline() == true.
This patch adds two script lists to Document:
- Scripts to execute when parsing has finished
- Scripts to execute as soon as possible
Since we don't actually load scripts asynchronously yet (we just do a
synchronous load when parsing the <script> element for simplicity),
these are already loaded by the time we get to "The end" of parsing.