To make the plain text we copy out from LibWeb look at least somewhat
like its original form, let's insert newlines at <br> elements and when
we exit a block-level element.
This is far from perfect, but seems to work pretty okay.
This works by finding the very first and very last LayoutText nodes
in the layout tree and then setting the selection bounds to those two
nodes. For some reason it gets glitchy if we set the very first and
very last *LayoutNode* as the selection bounds, but I didn't feel like
investigating that too closely right now.
- Use emojis instead of the pass/fail text
- Fix the new version of the script to run inside Serenity
- Don't print erroneous output after 'Output:'; start on a newline
instead
- Skip 'run-tests.sh' while testing
This stops servers from crashing when a client's socket buffer becomes
full and we can't post any more messages to it. Normally this means the
client process is hanged/spinning, but I suppose this could also happen
under severe system load.
It's unclear to me what a better solution here would be. We can't keep
buffering messages indefinitely if the client is just never going to
receive them anyway. At some point we have to cut our losses, and it
seems pretty reasonable to let the kernel socket buffer be the cutoff.
It will be the responsibility of the individual server implementations
to avoid sending messages to clients that may be unable to handle them.
literal methods; add EnvrionmentRecord fields and methods to
LexicalEnvironment
Adding EnvrionmentRecord's fields and methods lets us throw an exception
when |this| is not initialized, which occurs when the super constructor
in a derived class has not yet been called, or when |this| has already
been initialized (the super constructor was already called).
This is a helper function based on the getter/setter definition logic from
ObjectExpression::execute() to look up an Accessor property if it already
exists, define a new Accessor property if it doesn't exist, and set the getter or
setter function on the Accessor.
Consider the following: upon instanciation of a GUI::SpinBox, its
internal value and displayed value are both 0. When calling `set_min(1)`
on it (same as `set_range(1, max())`), the internal value gets clamped
to 1 correctly, but "0" is still displayed by the widget.
The displayed value is now updated accordingly to the internal value
when it gets clamped.
We now remember the last candidate fragment when hit testing past the
right end of text and use that as the fallback result if nothing else
matches. This makes it possible to drag-select outside the line boxes
in a way that feels mostly natural. :^)
We use this to ensure that we're always working with a selection where
the start() is before the end() in document order. That simplifies all
the logic around this.
Text selection currently works at the LayoutNode level. The root of the
layout tree has a LayoutRange selection() which in turn has two
LayoutPosition objects: start() and end().
A LayoutPosition is a LayoutNode + a text offset into that node.
We handle the selection painting in LayoutText::paint_fragment(), after
the normal painting is finished. The basic mechanism is that each
LayoutFragment is queried for its selection_rect(), and if a non-empty
rect is returned, we clip to it and paint the text once more.