This implements a simple bootloader that is capable of loading ELF64
kernel images. It does this by using QEMU/GRUB to load the kernel image
from disk and pass it to our bootloader as a Multiboot module.
The bootloader then parses the ELF image and sets it up appropriately.
The kernel's entry point is a C++ function with architecture-native
code.
Co-authored-by: Liav A <liavalb@gmail.com>
The kernel doesn't currently boot when using an address other than
0xc0000000 because the page tables aren't set up properly for that
but this at least lets us build the kernel.
The 32-bit boot code jumps to 0xc0000000 + entry address once page
tables are set up. This is unnecessary for 64-bit mode because we'll
do another far jump just moments later.
By moving the PhysicalPage classes out of the kernel heap into a static
array, one for each physical page, we can avoid the added overhead and
easily find them by indexing into an array.
This also wraps the PhysicalPage into a PhysicalPageEntry, which allows
us to re-use each slot with information where to find the next free
page.