This is an internal object that must be explicitly enabled by the chrome
before it is added to the Window. The Inspector object will be used by a
special WebView that will replace all chrome-specific inspector windows.
The IDL defines methods that this WebView will need to inform the chrome
of various events, such as the user clicking a DOM node.
Setting the marker's content width here is causing the text that follows
the marker to be indented a bit too much. This is noticeable when a line
with a disclosure marker is followed by a line with any other marker. It
previously would look something like:
> Text inline with disclosure-closed marker
* Text inline with circle marker
# Text inline with square marker
Now the disclosure marker line matches other marker types:
> Text inline with disclosure-closed marker
* Text inline with circle marker
# Text inline with square marker
This will make window.open a lot easier to implement. As written, the
implementation of Navigable::choose_a_navigable now looks a lot closer
to the old BrowsingContext::choose_a_browsing_context. With the notable
exception that we still crash in many cases, and don't properly handle
multiple top-level traversables in the same WebContent process.
Ideally we would not create a layout node at all for these elements so
that every layout node would always have a paintable associated with it.
But for now, to fix the crash, just leave a FIXME and special case this
element.
Also leave a VERIFY to make it easier to debug this type of crash in the
future.
Fixes a crash seen on codecov.io for my 'patch' project.
It's perfectly possible for JavaScript to call unobserve() on an element
that hasn't been observed. Let's stop asserting if that happens. :^)
Fixes#22020
Before this change, there was some confusion possible where an IO would
try to find its way back to the document where we registered it.
This led to an assertion failure in the test I'm adding in the next
commit, so let's fix this first.
IOs now (weakly) remember the document where they are registered, and
only unregister from there.
Implemented by adding the extra 3-value syntax as its own case and only
running it when parsing background-position. I'm sure it could be
implemented in a smarter way but this is still a bunch less code than
before. :^)
This means `object-position` will no longer incorrectly accept the
3-value background-position syntax.
Remove the now-ambiguous and unused `position` enum while we're at it.
(This enum only existed as a hack.)
And dealing with the fallout of doing so. I am not 100% sure that it is
safe for us to be treating Strings in the value sanitization algorithm
in all cases as if they are ASCII, but this commit does not change any
existing behaviour there.
Currently, in CPU painter, border painting is implemented by building
a Gfx::Path that is filled by Gfx::AntiAliasingPainter. In the GPU
painter, we will likely want to do something different, and with a
special command, it becomes possible.
Also, by making this change, the CPU executor also benefits because now
we can skip building paths for borders that are out of the viewport.
By consistently accepting only device pixel values instead of a mix of
CSSPixels and DevicePixels values, we can simplify the implementation
of paint_border() and paint_all_borders().
Most elements don't have pseudo elements with CSS custom properties.
By only allocating this data structure when it's used, we can shrink
most elements by 208 bytes each. :^)
Most DOM nodes don't have registered mutation observers, so let's put
the metadata about them behind an OwnPtr to save space in the common
case.
Saves 16 bytes per DOM node that doesn't have registered observers.