Some users of the LZW algorithm use a different value to determine when
the size of the code changes. GIF increments the size when the number of
elements in the table is equal to 2^code_size while TIFF does it for a
count of 2^code_size - 1.
This patch adds the parameter m_offset_for_size_change with a default
value of 0 and our decoder will increment the code size when we reach
a table length of 2^code_size + m_offset_for_size_change. This allows us
to support both situations.
Previously, it was possible for a `TextDescriptionTagData` object with
an incorrect Macintosh ScriptCode description length to cause a buffer
overflow.
Audio loaders currently always output two channels, even if they were
encoded as mono. Therefore, we have to hardcode the channel count in
our audio plugin to avoid crashing until we can handle mono or multi-
channel audio better.
Fixes#21898
I didn't find example code for this and the AI assistant did very
poorly on this as well. So I had to write it all by myself!
It can be much more efficient I think, but I think the overall
shape is maybe roughly fine.
This only tracks whether the relevant steps should be executed at some
future (but very soon) time. This time will eventually be whenever the
"update animations and send events" procedure is invoked.
Framebuffer object is allocated using OpenGL's API and is not platform
specific which means it could be used on both macOS and Linux unlike
EGL specific PBuffer.
Before, we were using a feature of OpenGL that allows specifying a
pointer to allocated vertex data without creating VBO and VAO, but as
I found out, it does not work on macOS.
This implementation is basically a copy-paste of the SECP256r1
implementation with all "256" replaced with "384".
In the future it might be nice to make this generic, instead of having
two almost identical copies of code.
This is mostly a copy-paste of the algorithms already in StyleComputer
with spec links and comments. The only thing that really changed is the
handling of values outside of the range [0, 1] in the cubic bezier
function.
The implementation in StyleComputer will be removed in a later commit.
* SampledFunction now keeps the StreamObject it gets data from alive
(doesn't matter too much in practice, but does matter in the test,
where nothing else keeps the stream alive).
* If a sample is an integer, we would previously sample that value
twice and then divide by zero when interpolating. Make sure to
sample 1 unit apart.
Some DOM APIs are restricted to user-activated events. For example, you
can't just invoke `navigator.clipboard.writeText` from JS - it has to be
accompanied by a user gesture, such as a mouse-down event. This adds an
Internals API to simulate such a gesture.
As far as I can tell all of these steps are just equivalent to using the
qualified name. Add some tests which cover some of these cases, and
remove the FIXME's.
I have been going down into a bit of a rabbit hole trying to figure out
why the namespace is not getting set up properly on certain attributes.
At one stage, I thought the issue might have been around here where
attributes were being adjusted (it is not). I started adding spec
comments to understand what was happening, and by the time I realised it
wasn't in this place, I was already in too deep!
Add a whole bunch of spec comments, and leave one or two minor FIXME's
where the spec seems to have changed since this was originally
implemented.