Somewhere the path bounding box in the layout and the actual draw path
are getting slightly mismatched. This results in partly clipped bits of
SVGs. The paths are already clipped to the containing SVG, and the size
of the path in the layout is computed from the bounding box, so it is
probably safe just to remove this clipping for now.
Previously, we would always respect the `text-align` property, even if
the text being aligned was too long for its line box and would be
clipped. This led to seeing the clipped middle/end of strings when we
should instead always see the beginning of the text.
We have double precision in the parser, and currently use doubles for
most of layout, so we might as well keep that extra precision inside
NumberStyleValue too.
Having one StyleValue for `<number>` and `<integer>` is making user code
more complicated than it needs to be. We know based on the property
being parsed, whether it wants a `<number>` or an `<integer>`, so we
can use separate StyleValue types for these.
This is a hack to emulate the behavior of other engines that use
fixed-point math. By rounding to 3 decimals, we retain a fair amount of
detail, while still allowing overshooting 100% without breaking lines.
This is both gross and slow, but it fixes real sites. Notably, the
popular Bootstrap library uses overshooting percentages in their
12-column grid system.
This hack can be removed when CSSPixels is made a fixed-point type.
If the flex container is being sized under a max-content main size
constraint, there is effectively infinite space available for flex
items. Thus, flex lines should be allowed to be infinitely long.
This is a little awkward, because the spec doesn't mention specifics
about how to resolve flexible lengths during intrninsic sizing.
I've marked the spec deviations with big "AD-HOC" comments.
Instead of just measuring the layout viewport, we now measure overflow
in every box that is a scroll container.
This has the side effect of no longer creating paintables for layout
boxes that didn't participate in layout. (For example, empty/anonymous
boxes that were ignored by flex itemization.)
Such boxes are now marked as "(not painted)" in the layout tree dumps,
as they have no paintable to dump geometry from.
We already clamp these values to zero, so it's actually pretty harmless
when this happens. If someone wants to investigate these issues deeper
and see if they can be fixed earlier in the layout pipeline, they can
enable the spam locally.
These are only used during layout, and always within formatting context
code, so we might as well put them in FormattingContext and avoid having
to pass the LayoutState around all the time.
At one point in the past, we had some functions that were called across
different formatting context types, which necessitated making them
static and taking the LayoutState as a parameter.
In all cases, those functions were used to do incorrect hacks, all of
which we've replaced with more correct solutions. :^)
Introduce has_ongoing_navigation() that allows to check if resource
state in FrameLoading is pending. This API is going to be used in
upcoming fix for wait_for_navigation_to_complete() in WebDriver.
Before execute_async_script supported returning value from script to
/execute/async caller only if script returns promise that resolves into
returned value. This change fixes execute_async_script to also support
returning value to caller using callback that is always passed to
script as a last argument.
Previously this was compiled to require an object despite the IDL file
specifying 'optional'.
This commit makes IDLGenerator respect this modifier, and fixes the only
affected instance.
Separating the paths for replaced and non-replaced floating boxes lost
the logic for margin, padding and border which was done by
compute_width_for_floating_box. Set them the same way as we do for
block-level replaced elements, per the specification.
Since there are no table-specific boxes anymore it would be nice to
output their types additionally in layout dump so we can tell table
boxes from "regular" boxes.
Now that the processResponseConsumeBody algorithm receives the internal
response body of the fetched object, we do not need to go out of our way
to read its body from outside of fetch.
However, several elements do still need to manually inspect the internal
response for other data, such as response headers and status. Note that
HTMLScriptElement already does the new workaround as a proper spec step.
Solves conflict in layout tree "type system" when elements <label> (or
<button>) can't have `display: table` because Box can't be
Layout::Label (or Layout::ButtonBox) and Layout::TableBox at the same
time.
Unlike DOM mutations, CSS animations don't affect the style of the
entire subtree of the element being animated. This means we only have to
recompute style for the animating element, which is significantly
faster than doing the whole subtree.
This takes idle CPU usage on https://shopify.com/ from 100% to 30% on my
(not massively powerful) laptop. :^)