This is definitely not 100% correct but I tried implementing the basic
algorithms described in CSS 2.2. It's good enough to render the penguin
on @linusg's homepage at the right size. :^)
Replaced elements are now laid out by the current formatting context.
Since the logic is almost identical in BFC and IFC, it's implemented
by static helpers in FormattingContext.
The width of a line box is the distance from the left edge of the first
fragment to the right edge of the last fragment. We don't have to loop
over all the fragments to figure this out. :^)
Once we've generated enough lines to make it past all the floating
boxes on either side, just forget those boxes. This simplifies the
available space computation since we don't have to consider boxes
that can't vertically intersect the current line anyway.
After we've cleared past some floating elements, we should not keep
stacking new floats horizontally.
Instead, new floats after the clear should once again start at the
left or right edge of their containing block.
Within the same stacking context, positioned elements must be painted
after non-positioned ones.
I added a Layout::Node::for_each_child_in_paint_order() to help with
this since it's also needed for hit testing.
The BFC "context box" is now the outer box of the block formatting
context. Previously the context box was always the current target box,
which made it hard to reason about who was really the containing block
of whom in various places.
Note that IFC still has the containing block as its context box, this
change only affects BFC. However, to clarify the situation in IFC,
I've added a containing_block() getter than returns the context_box().
Instead of plowing through all the floating boxes within a BFC and
doing all the layout up front, do the children of each block as we go.
This will allow us to know the vertical position of the containing
block when placing floats.
I realized that we're supposed to float the boxes sideways, but not
always to y=0, so that makes it logical to share the placement logic
with other normal non-replaced blocks.
This is still pretty buggy but we're getting closer. :^)
This is definitely not fully-featured, but basically we now handle
the clear property by forcing the cleared box below the bottom-most
floated box on the relevant side.
I don't know why basing the available space between floats on the y
coordinate in the middle of each line seemed like a good idea. It just
creates situations with a few pixels of floats overlapping text!
I'm not sure what this was trying to achieve, but it was moving all
line fragments upwards and a lot of things look a lot better if we
just stop doing that.
I had guessed that floating boxes should somehow be hoisted up to the
nearest block ancestor that creates a block formatting context, but
that's just wrong. They move up to the nearest block ancestor like any
other box that's not absolutely (or fixed) positioned. :^)
Boxes can now be floated left or right, which makes text within the
same block formatting context flow around them.
We were creating way too many block formatting contexts. As it turns
out, we don't need one for every new block, but rather there's a set
of rules that determines whether a given block creates a new block
formatting context.
Each BFC keeps track of the floating boxes within it, and IFC's can
then query it to find the available space for line boxes.
There's a huge hack in here where we assume all lines are the exact
line-height. Making this work with vertically non-uniform lines will
require some architectural changes.
We were not accounting for space occupied by borders when computing
the vertical (y) position of blocks. This meant that blocks with wide
top/bottom borders could bleed into each other incorrectly.
Fix this by using the combined padding+border geometry instead of just
the padding when placing blocks on the y axis.
We were incorrectly resolving relative length units (ex, em, etc.)
against the containing block in many cases. Fix this to resolve them
against the descendant box we're currently processing.
Instead of doing a CSS property lookup for the line style of each
border edge during paint, we now cache the final CSS::LineStyle to use
in the Layout::BorderData.
In order for inline elements (e.g <span>) to contribute padding etc.
to line boxes, we now create special "leading" and "trailing" fragments
for Layout::InlineNode and size them according to the horizontal
padding values.
The height of these fragments is taken from the tallest fragment on the
line. (Perhaps we should stop having per-fragment heights and just keep
a single height per line box, but that's a separate issue.)
In order to make things look nice, we now also adjust the height of all
fragments on a line so that nobody is shorter than the CSS line-height.
Fragment painting was very limited by only being called during the
foreground paint phase. We now paint fragments as part of every phase
(and the phase is passed to paint_fragment() of course!)
We were incorrectly hoisting non-inline children of inline-block boxes
to the nearest non-inline ancestor.
Since inline-block boxes are only inline on the *outside*, it's fine
for them to have non-inline children.
Eventually we should clarify these relationships by making the inside
and outside display types more explicit.