This patch enables basic drag&drop between applications.
You initiate a drag by creating a GDragOperation object and calling
exec() on it. This creates a nested event loop in the calling program
that only returns once the drag operation has ended.
On the receiving side, you get a call to GWidget::drop_event() with
a GDropEvent containing information about the dropped data.
The only data passed right now is a piece of text that's also used
to visually indicate that a drag is happening (by showing the text in
a little box that follows the mouse cursor around.)
There are things to fix here, but we're off to a nice start. :^)
This matches what we're already calling the server-side subclasses
better, though we'll probably want to find some better names for the
client-side classes eventually.
This patch introduces code generation for the WindowServer IPC with
its clients. The client/server endpoints are defined by the two .ipc
files in Servers/WindowServer/: WindowServer.ipc and WindowClient.ipc
It now becomes significantly easier to add features and capabilities
to WindowServer since you don't have to know nearly as much about all
the intricate paths that IPC messages take between LibGUI and WSWindow.
The new system also uses significantly less IPC bandwidth since we're
now doing packed serialization instead of passing fixed-sized structs
of ~600 bytes for each message.
Some repaint coalescing optimizations are lost in this conversion and
we'll need to look at how to implement those in the new world.
The old CoreIPC::Client::Connection and CoreIPC::Server::Connection
classes are removed by this patch and replaced by use of ConnectionNG,
which will be renamed eventually.
Goodbye, old WindowServer IPC. You served us well :^)