find_and_highlight() selected +1 too many bytes.
'Select All' selected +1 too many bytes past the end of
the buffer.
Status bar 'Selected Bytes' count was off by -1 when more
than zero bytes were selected.
This removes URLParser, because its two exposed functions, urlencode()
and urldecode(), have been superseded by URL::percent_encode() and
URL::percent_decode(). This is in preparation for the introduction of a
new URL parser.
This replaces all occurrences of those functions with the newly
implemented functions URL::percent_encode() and URL::percent_decode().
The old functions will be removed in a further commit.
Our "frame" concept very closely matches what the web specs call a
"browsing context", so let's rename it to that. :^)
The "main frame" becomes the "top-level browsing context",
and "sub-frames" are now "nested browsing contexts".
Textures are now initialized with a nullptr upon generation.
They are only actually created once they are bound to a target.
Currently only the GL_TEXTURE_2D target is supported.
The software rasterizer now allows rendering with or without
a bound TEXTURE_2D.
go-up.png and go-down.png don't exist (and would look silly here, with
the buttons being next to each other horizontally). Use go-back.png and
go-forward.png instead.
This moves the calculation of selected words that was originally
in the TextEditor application to TextEditor in LibGUI.
This allows all applications with text editors to get
this number without having to calculating it themselves.
The view menu contains:
1. A fullscreen option (also accessed by pressing F11).
2. Rotation axis controls (x, y, z, or any combination)
3. Rotation speed controls (No rotation, slow, normal, or fast)
Since the introduction of multi-select, we have had both `on_selection`
and `on_selection_change`, the latter of which was only invoked when a
change in selection came in through the model.
This removes `AbstractView::on_selection` and replaces it usage with
the more explicit `on_selection_change` everywhere.
Models that contain UV co-ordinates are now supported,
and will display with a texture wrapped around it, provided
a `bmp` with the same name as the object is in the same
directory as the 3D Model.
Pull out the Label updating code into its own function.
Ideally, we should probably transform this code to use its own widget
rather than doing this all in-line.
I.e., having a `FontSettingWidget` that that ties the FontPicker, Label
and Button into its own little widget, so that we can stay extendible in
the main widget and reduce duplication some more!
Previously, the font was applied to the Labels but the name wasn't
updated on initial startup.
This meant that the Label's content was only correct in the default
state but not if the user changed the defaults.
Right clicking on back or forward will now show a context menu with
URLs to navigate to. Also added an optional argument for the number of
steps in go_back() and go_forward().
This replaces the types of m_int_value and m_frac_value with
Checked<u64> which makes it possible to check if the value overflowed
when entering a digit. If that happens, the digit will just be ignored.
This fixes#1263.
This changes the keydown_event handler to use codepoints instead of key
codes for comparison if possible. This is so the functionality still
works as intended with keyboard layouts where e.g. typing '+' actually
results in KeyCode::Key_ExclamationPoint rather than KeyCode::Key_Plus.
This also removes the unnecessary call to atoi().