This enables the shot utility to capture all screens or just one, and
enables the Magnifier application to track the mouse cursor across
multiple screens.
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.
To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This leaves menu applets running but invisible, and that's a regression
we need to take care of obviously. But not today, because it's getting
too late.
This option was renamed from scaled to stretch in DisplaySettings in
699ba84, but since WindowServer receives a plain string and was not
updated, it wouldn't recognize the new renamed value as a valid option.
Turns out sending plain strings via IPC and only mapping them to enum
values on the receiving end is brittle, we should probably update
Desktop::set_wallpaper_mode() to use an enum as well at some point.
Fixes#5006.
Now, `chres 640 480 2` can set the UI to HighDPI 640x480 at runtime. A
real GUI for changing the display factor will come later.
(`chres 640 480 2` followed by `chres 1280 960` is very fast since
we don't have to re-allocate the framebuffer since both modes use
the exact same number of physical pixels.)