This is by default left empty, so people won't run the kernel in a mode
which they didn't want to. The embedded string will override the
supplied commandline from the bootloader, which is good for debugging
sessions.
This change seemed important for me, because I debug the kernel on bare
metal with iPXE, and every change to the commandline meant that I needed
rewrite a new iPXE USB image with a modified iPXE script.
This patch updates the Page::keydown_event event handler to implement
crude Unicode support. It implements new method in EditEventHandler to
more easily handle deleting a single character after the cursor.
Furthermore, it makes use of the previously implemented methods to
increment and decrement the cursor position, which take into account
that Unicode codepoint may be multiple bytes wide.
This means it is now possible to mostly edit Unicode in editable DOM
nodes without any crashes. :^)
This introduces methods to increment and decrement the cursor position.
This is non-trivial as the cursor position is specified in bytes rather
than codepoints. Thus, it sometimes needs to be incremented or
decremented by more than one, depending on the codepoint to "jump over".
Because the cursor blink cycle needs to be reset after moving the
cursor, methods calling the ones in DOM::Position are implemented in
Frame. Furthermore, this allows the cursor_position() getter to stay
const. :^)
Additionally, it adds a offset_is_at_end_of_node() method which checks
if the current offset points to the end of the node.
This patch makes two modifications to improve the behavior of cursors in
editable DOM nodes, such as HTML tags with the contenteditable
attribute.
When the cursor blink cycle is reset in an editable DOM node, a repaint
should be initiated. For this, set_needs_display() needs to be called on
the layout node. Previously, the cursor blink cycle would not reset
properly and moving the cursor with the arrow keys did not feel
intuitive.
Furthermore, this modifies one of the conditions necessary to actually
paint the cursor, which previously prevented it from being painted when
at the end of a text node, after all the text present.
Before this patch, pressing modifier keys such as Ctrl would insert
whitespace into editable DOM nodes. This patch crudely fixes that
behavior by checking if the codepoint associated with the event is
non-zero.
This patch downgrades some TODO() calls when the cursor in an editable
DOM node should move to the previous or next node. Previously, the
process would crash, whereas now, the cursor will just stay where it
was.
This seems more sensible for now, as there is no reason to crash just
because of this.
This patch implements a Unicode-safe substring method, which can be used
when offset and length should be specified in actual characters instead
of bytes.
This can be used to mitigate issues where a string is split in the
middle of a UTF-8 multi-byte character, which leads to invalid UTF-8.
Furthermore, it implements to common shorthands for substring methods
which take only an offset and return the substring until the end of the
string.
Follow-on to #7337. Been seeing other CI test failures that point to
these temp directories, so let's just move all of them to /tmp. I'm sure
someone will write ext2fs stress tests later :^)
Example:
/usr/Tests/Shell/control-structure-as-command.sh
Core::Socket: Failed to connect() to /tmp/portal/inspectables: ...
+ rm -rf shell-test 2>/dev/null
+ mkdir shell-test
Error: The action has timed out.
Some folks on discord said adding another e1000 network adapter made it
so we don't have networking on the system anymore.
To fix this, we will use other unsupported PCI device instead.
By doing the offset calculation in {get,put}_by_index() we would
delegate these operations to Object for any index >= (array length -
byte offset). By doing the offset calculation in data() instead, we can
just use the unaltered property index for indexing the returned Span.
In other words: data()[0] now returns the same value as indexing the
TypedArray at index 0 in JS.
This also fixes a bug in the js REPL which would not consider the byte
offset and subsequently access the underlying ArrayBuffer data with a
wrong index.
If we don't have any bytes to print in hex representation, just return
early instead of printing a newline in preparation for the data that
won't follow. :^)
Changes to the system font settings are now persisted in /etc.
Note that you still need to restart the system for changes to fully
apply in all programs.
This patch adds a set_system_fonts() IPC API that takes the two main
font queries as parameters. We'll probably expand this with additional
queries when we figure out what they should be.
Note that changing the system fonts on a live system mostly takes
effect in newly launched programs. This is because GUI::Widget will
currently cache a pointer to the Gfx::FontDatabase::default_font()
when first constructed. This is something we'll have to fix somehow.
Also note that the settings are not yet persisted.
Instead of everybody getting their system fonts from Gfx::FontDatabase
(where it's all hardcoded), they now get it from WindowServer.
These are then plumbed into the usual Gfx::FontDatabase places so that
the old default_font() and default_fixed_width_font() APIs keep working.
If we can't parse a property we previously a log-line was generated.
However it is in our best interest to simply ignore vendor-specific
properties (e.g -moz-something or -webkit-something) since they are not
part of the spec.
The vendor-specific-ness is determined by looking whether the property
starts with '-'.
If we want to support some vendor-specific stuff, this doesn't get in
the way since this check takes place after the parser determined that
the current property is invalid.
This cuts down the log-noise of the parser.
This changes (context) menus across the system to conform to titlecase
capitalization and to not underline the same character twice (for
accessing actions with Alt).
First scan PCI bus 0. Find any device on that bus, and if it's a
PCI-to-PCI bridge, recursively scan it too.
Then try to handle Multiple PCI host bridges on slot 0, device 0.
If we happen to miss some PCI buses because they are not reachable
through recursive PCI-to-PCI bridges scanning starting from bus 0, we
might find them in this scanning.
We were leaking the "view source" and "downloading file" windows for
some reason, presumably it was necessary when these were first added.
Since they are owned by the spawning browser window, there's no need
to leak them.
This ensures inter-machine compatibility by not emitting any processor
specific instructions. This fixes the issue raised by the non AVX-512
supporting GitHub actions runners.
This allows a developer to easily dump a InlineLinkedList in the
debugger without having to manually running the list.
I needed this for a recent bug investigation in the Kernel.
This reverts commit e95eb7a51d.
This is causing some sort of list corruption, as evident by #7313
I haven't been able to figure it out yet, so lets revert this change
until I can figure out what's going on.
Problem:
- `typedef`s are read backwards making it confusing.
- `using` statements can be used in template aliases.
- `using` provides similarity to most other C++ syntax.
- C++ core guidelines say to prefer `using` over `typedef`:
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rt-using
Solution:
- Switch these where appropriate.
Problem:
- `static` variables consume memory and sometimes are less
optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
every time the function is run.
Solution:
- If a global `static` variable is only used in a single function then
move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
`constexpr`.
-march=native specializes the binaries for the CPU features available on
the CPU the binary is being compiled on. This matches the needs of the
Toolchain, as it's always built and used on that machine only.
This should be safe for the github actions VMs as well, as they all run
on a standard VM SKU in "the cloud".
I saw small but notable improvements in end-2-end build times in my
local testing. Each compilation unit is on average around a second
faster on my Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz.