I'm not entirely sure why this is needed, but it's the same ol'
workaround we're using in a bazillion places where we get caught trying
to do JavaScripty things without a running execution context.
In particular, this patch focuses on:
- Updating the old "import assertions" to the new "import attributes"
- Allowing realms as module import referrer
This allows them to participate in the ownership graph and fixes a
lifetime issue in module loading found by ASAN.
Co-Authored-By: networkException <networkexception@serenityos.org>
This fixes an issue where we end up in a state where we have no
execution context + a main thread event loop with an empty incumbent
settings object stack.
We were previously only returning the controllers current
[[byobRequest]] instead of taking into account pending pull intos.
Rename the getter function which would return the controllers
[[byobRequest]] slot to `raw_byob_request` to differentiate it from
the IDL getter.
This also leaves a FIXME for a spec step which we are also not currently
implementing correctly.
Previously, we determined the positions of glyphs for each text run at
the time of painting, which constituted a significant portion of the
painting process according to profiles. However, since we already go
through each glyph to figure out the width of each fragment during
layout, we can simultaneously gather data about the position of each
glyph in the layout phase and utilize this information in the painting
phase.
I had to update expectations for a couple of reference tests. These
updates are due to the fact that we now measure glyph positions during
layout using a 1x font, and then linearly scale each glyph's position
to device pixels during painting. This approach should be acceptable,
considering we measure a fragment's width and height with an unscaled
font during layout.
The Inspector will have an <input> element to execute user-provided JS.
This adds an IDL method and IPC to forward that JS from the Inspector
WebView to the Inspector client.
The spec states that if an input key would insert a numerical character
if it were pressed without a modifier, then the keyCode should be that
of the numerical character. For example, the keyCode for a dollar sign
should be that of the number 4.
Further, we should implement the optional fixed virtual key codes.
Otherwise, our implementation would give e.g. the double quote a keyCode
value of 38, which is the same as the up arrow key.
We need to give pages the opportunity to intercept keydown events and
potentially stop them from propagating. Otherwise, for example, pressing
an arrow key in an <input> element is not observable via script.
The return value of fire_keyboard_event is meant to indicate whether the
event should continue propagating (true) or halt (false). This exactly
matches the return value of dispatch_event, so by negating the result,
we are propagating events we shouldn't, and not propagating events we
should.
We currently fire the change event on <input> elements when they lose
focus. The spec allows for us to also fire the event when changes are
"committed", so long as such an action makes sense for the input type.
This patch detects when the return key is entered in an <input> element
and uses that as the commit action for text-related types. If no change
has occurred since the last commit, no change event is fired.