You can now throw exceptions by calling Interpreter::throw_exception().
Anyone who calls ASTNode::execute() needs to check afterwards if the
Interpreter now has an exception(), and if so, stop what they're doing
and simply return.
When catching an exception, we'll first execute the CatchClause node
if present. After that, we'll execute the finalizer block if present.
This is unlikely to be completely correct, but it's a start! :^)
Object now has virtual get_own_property() and put_own_property() member
functions that can be overridden to provide custom behavior.
We use these virtuals to move Array-specific access behavior to Array.
This function is ultimately supposed to be generic and allow any |this|
that has a length property, but for now it only works on our own Array
object type.
I'm not completely thrilled about Object::get() and Object::put() doing
special-case stuff for arrays, and we should probably come up with a
better abstraction for it.
But at least it works for now, which is really nice. :^)
This is pretty naive, we just walk up the prototype chain and call any
NativeProperty setter that we find. If we don't find one, we put/set
the value as an own property of the object itself.
Now that Interpreter keeps all arguments in the CallFrame stack, we can
just pass a const-reference to the CallFrame's argument vector to each
function handler (instead of copying it.)