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9 commits

Author SHA1 Message Date
Simon Wanner
206d6ece55 LibGfx: Move other font-related files to LibGfx/Font/ 2022-04-09 23:48:18 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Lenny Maiorani
f912a48315 Userland: Change static const variables to static constexpr
`static const` variables can be computed and initialized at run-time
during initialization or the first time a function is called. Change
them to `static constexpr` to ensure they are computed at
compile-time.

This allows some removal of `strlen` because the length of the
`StringView` can be used which is pre-computed at compile-time.
2022-03-18 19:58:57 +01:00
Lenny Maiorani
27c30ca063 Games: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-02-16 22:08:55 +00:00
Karol Kosek
67e3daa679 Breakout: Only paint areas that needs to be updated 2021-07-12 12:26:15 +02:00
Linus Groh
d60ebbbba6 Revert "Userland: static vs non-static constexpr variables"
This reverts commit 800ea8ea96.

Booting the system no longer worked after these changes.
2021-05-21 10:30:52 +01:00
Lenny Maiorani
800ea8ea96 Userland: static vs non-static constexpr variables
Problem:
- `static` variables consume memory and sometimes are less
  optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
  every time the function is run.

Solution:
- If a global `static` variable is only used in a single function then
  move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
  `constexpr`.
2021-05-21 10:07:06 +01:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
aa939c4b4b Games: Move to Userland/Games/ 2021-01-12 12:04:23 +01:00
Renamed from Games/Breakout/Game.h (Browse further)