There are two different things in ThemeEditor that want to know when a
palette changes:
1. The PreviewWidget subclass, so it can update its preview.
2. The ThemeEditor itself, so we know that the palette is modified.
Using a protected virtual function for 1 means that we can do 2 without
them fighting over the same on_palette_change callback.
The `TextEditor::on_change` callback now only fires if the user types in
the box, or `set_text()` is called with `AllowCallback::Yes`.
Previously that callback was what set `m_color`, so I've rearranged
things a little so that the color still updates regardless of what
source the color came from.
...and change how the two parsing steps fit together.
The two steps were previously quite muddled. Both worked with the
TokenStream directly, and both were responsible for rewinding that
stream if there was an error. This is both confusing and also made it
impossible to replace the rewinding with StateTransactions.
This commit more clearly divides the work between the two functions: One
parses ComponentValues and produces a string, and the other parses that
string to produce the UnicodeRange. It also replaces manual rewinding
in the former with StateTransactions.
This should be a bit easier to follow.
parse_media_query() no longer rewinds if the media query is invalid,
because it then interprets all the tokens as a "not all" query.
This is modeled after the one in ISO8601Parser. It rolls back the
TokenStream state automatically at the end of scope unless told to
commit the changes. This should be less error-prone than remembering to
manually call `rewind_to_position()` at the correct time.
For convenience, a StateTransaction can have "child" transactions. When
a transaction is committed, it automatically commits its parents too.
This is useful in situations where you have several nested and don't
want to have to remember to manually `commit()` them all.
`a` and `b` had to be declared at the top of the function before since
they were used by the `make_return_value()` lambda. But now that
doesn't exist, we can move them to where they are used - or eliminate
them entirely.
parse_a_n_plus_b_pattern()'s job is to parse as much of the TokenStream
as it can as a An+B, and then stop. The caller can then deal with any
trailing tokens as it wishes.
...using a ParseErrorOr type alias.
This lets us replace a bunch of manual error-checking with TRY. :^)
I also replaced the ParsingResult::Done value with returning an
Optional. I wasn't happy with treating "Done" as an error when I first
wrote this, and this makes a clear distinction between the two.
Using ~~text~~ syntax will strike out the text between the two tildes.
Only missing portion is the terminal rendering of strike through text.
The ansi escape codes for strike through text are \e[9m and \e[29m but
it appears the terminal does not support these. Please correct me if I
am wrong.
I tested that the render_to_terminal function was being called by giving
it bold ANSI escape codes, and that did work so the function is being
called correctly.
The main event loop functionality was used in just two places where the
alternative is a bit simpler. Remove it in favor of referencing the
event loop directly, or just invoking `EventLoop::current()`.
Note that we don't need locking in the constructor since we're now only
modifying a thread-local `Vector`. We also don't need locking in the
old call sites to `::with_main_locked()` since we already lock the
event loop in the subsequent `::post_event()` invocation.
This patch fixes the issue of pressing the ok button of a settings menu
without saving the changes, or not reverting the changes when pressing
the cancel button because the app has died before the new values make
it to the other end.
Previously we would quit the event loop of a dialog without checking if
it is still alive in the Window::close overload. This patch updates the
implementation to make use of the existing done method, handling closes
more gracefully.
This fixes a CommandPalette crashing when opening an about dialog, as
since 1074c399f3 the command palette
dialog would handle a WindowBecameInactive event after closing itself
due to the action already being called.