The plan is to extend what currently is known as "CPUGraph" and let the
SystemServer spawn multiple instances of it - which then can show memory
or network usages as well :^)
Simply renaming the applet is the first step.
The test runner currently depends on the bash port being installed.
If you have it, you can run the LibJS test suite inside Serenity
by simply entering /home/anon/js-tests and doing ./run-tests :^)
I probably would've done INI config removal in another commit, but it
fit well here because I didn't want to pledge wpath for SystemMenu if I
didn't need to.
Frankly, that's something that I think should be done: allow ConfigFile
to be used read-only.
This will allow us to run the system menu as any user. It will also
enable further lockdown of the WindowServer process since it should no
longer need to pledge proc and exec. :^)
Note that this program is not finished yet.
Work towards #1231.
This patch adds NotificationServer, which runs as the "notify" user
and provides an IPC API for desktop notifications.
LibGUI gains the GUI::Notification class for showing notifications.
NotificationServer is spawned on demand and will unspawn after
dimissing all visible notifications. :^)
Finally, this also comes with a small /bin/notify utility.
This was actually rather painless and straightforward. WindowServer now
runs as the "window" user. Users in the "window" group can connect to
it via the socket in /tmp/portal/window as usual.
This server listens on port 8000 and serves HTML files from /www.
It's very simple and quite naive, but I think we can start here and
build our way to something pretty neat.
Work towards #792.
On my system (Void Linux) the root user has a default umask of 0077,
causing files and directories in the disk image to have zero group and
world permissions.
Let's lock down access to the kernel symbol table, since it trivializes
learning where the kernel functions are.
Of course, you can just build the same revision yourself locally and
learn the information, but we're taking one step at a time here. :^)
The LinkDemo program calls dlopen/dlsym/dlclose to try and load
a dyanmic library from /usr/lib. It read a global variable and
calls a global function (extern "C" of course :) ).
There a few hacks left in the LinkLib dynamic library, however.
In order to get the linker to stop complaining, we have to use
-nostartfiles -ffreestanding otherwise it will link crt0.o to our
shared object, which is definitely not right as the _init function
for a main program (that calls main) is not suitable for our lib
This patch introduces the second MenuApplet: Audio. To make this work,
menu applet windows now also receive mouse events.
There's still some problem with mute/unmute via clicking not actually
working, but the call goes from the applet program over IPC to the
AudioServer, where something goes wrong with the state change message.
Need to look at that separately.
Anyways, it's pretty cool to have more applets running in their own
separate processes. :^)
We begin with a simple treeview that shows a recorded profile.
To record and view a profile of a process with <PID>, simply do this:
$ profile <PID> on
... wait while PID does something interesting ...
$ profile <PID> off
$ cat /proc/profile > my-profile.prof
$ ProfileViewer my-profile.prof
Kernel modules can now be unloaded via a syscall. They get a chance to
run some code of course. Before deallocating them, we call their
"module_fini" symbol.
It's now possible to load a .o file into the kernel via a syscall.
The kernel will perform all the necessary ELF relocations, and then
call the "module_init" symbol in the loaded module.
This patch adds ProtocolServer, a server that handles network requests
on behalf of its clients. The first protocol implemented is HTTP.
The idea here is to use a plug-in architecture where any number of
protocols can be added and implemented without having to mess around
with each client program that wants to use the protocol.
A simple client API is provided through LibProtocol::Client. :^)
The Launcher's functionality has been replaced by the app shortcuts in
the system menu.
There were various window management hacks to ensure that the launcher
stayed below all other windows while also being movable, etc.