These strings would be applied when inserted into the buffer, but are
not shown as part of the suggestion.
This commit also patches up Userland/js and Shell to use this
functionality
On the first tab, only complete the token without suggesting extra
stuff, and on further tabs, show suggestions.
Except in one case where the completion is all in the buffer, then
we show the suggestions, but do no completion.
This API is used to open a URL in whatever way the desktop system feels
is best. If you give it a file:// URL, it will try to work out a good
application to open the URL with. For all other protocols, it will open
a Browser instance. :^)
For some reason this was trying to access the Palette of the parent
widget which is obviously not going to work if the ItemView itself is
the main widget in its window.
We were parsing "<br/>" as an open tag with the name "br/". This fixes
that specific scenario.
We also rename is_self_closing_tag() to is_void_element() to better fit
the specs.
Everyone who constructs an Object must now pass a prototype object when
applicable. There's still a fair amount of code that passes something
fetched from the Interpreter, but this brings us closer to being able
to detach prototypes from Interpreter eventually.
Let's start moving towards native JS objects taking their prototype as
a constructor argument.
This will eventually allow us to move prototypes off of Interpreter and
into GlobalObject.
This commit implements the getprotoent() family of functions, including
getprotoent()
getprotobyname()
getprotobynumber()
setprotoent()
endprotoent()
This implementation is very similar to the getservent family of functions,
which is what led to the discovery of a bug in the process of reading the aliases.
The ByteBuffer for the alias strings didn't include a null terminating character,
this was fixed for both the protoent and servent family of functions by appending a
null character to the end of them before adding them to the alias lists.
This patch adds the following methods to CanvasRenderingContext2D:
- beginPath()
- moveTo(x, y)
- lineTo(x, y)
- closePath()
- stroke()
We also add the lineWidth property. :^)
This will be used to implement painting of 2D paths. This first patch
adds support for line_to(), move_to() and close().
It will try to have the same semantics as the HTML <canvas> element.
To stroke a Path, simply pass it to Painter::stroke_path().
This is not effectful since all constructors overwrite the type anyway,
but it seems reasonable that the default value of m_type would match
what Value() would give you.