Depending on the values it might be difficult to figure out whether a
value is decimal or hexadecimal. So let's make this more obvious. Also
this allows copying and pasting those numbers into GNOME calculator and
probably also other apps which auto-detect the base.
Move these to MM to simplify the flow of the syscall handler.
While here, also make sure we hold the process space lock for
the duration of the validation to avoid potential issues where
another thread attempts to modify the process space during the
validation. This will allow us to move the validation out of the
big process lock scope in a future change.
Additionally utilize the new no_lock variants of functions to avoid
unnecessary recursive process space spinlock acquisitions.
The entire process is not needed, just require the user to pass in the
Space. Also provide no_lock variant to use when you already have the
VM/Space lock acquired, to avoid unnecessary recursive spinlock
acquisitions.
This implements a simple bootloader that is capable of loading ELF64
kernel images. It does this by using QEMU/GRUB to load the kernel image
from disk and pass it to our bootloader as a Multiboot module.
The bootloader then parses the ELF image and sets it up appropriately.
The kernel's entry point is a C++ function with architecture-native
code.
Co-authored-by: Liav A <liavalb@gmail.com>
We were incorrectly using sizeof(PhysicalPageEntry) for some address
calculations instead of sizeof(PageTableEntry).
It still worked correctly because they happen to be the same size.
Instead of creating a PhysicalRegion and then expanding it over and
over as we traverse the memory map on boot, we now compute the final
size of the contiguous physical range up front, and *then* create a
PhysicalRegion object.
Nobody was using this API to request anythign about `PAGE_SIZE`
alignment, so let's get rid of it for now. We can reimplement it if
we end up needing it.
Also note that it wasn't actually used anywhere.
The previous allocator was very naive and kept the state of all pages
in one big bitmap. When allocating, we had to scan through the bitmap
until we found an unset bit.
This patch introduces a new binary buddy allocator that manages the
physical memory pages.
Each PhysicalRegion is divided into zones (PhysicalZone) of 16MB each.
Any extra pages at the end of physical RAM that don't fit into a 16MB
zone are turned into 15 or fewer 1MB zones.
Each zone starts out with one full-sized block, which is then
recursively subdivided into halves upon allocation, until a block of
the request size can be returned.
There are more opportunities for improvement here: the way zone objects
are allocated and stored is non-optimal. Same goes for the allocation
of buddy block state bitmaps.
Instead of each PhysicalPage knowing whether it comes from the
supervisor pages or from the user pages, we can just check in both
sets when freeing a page.
It's just a handful of pointer range checks, nothing expensive.
By making sure the PhysicalPage instance is fully destructed the
allocators will have a chance to reclaim the PhysicalPageEntry for
free-list purposes. Just pass them the physical address of the page
that was freed, which is enough to lookup the PhysicalPageEntry later.
By moving the PhysicalPage classes out of the kernel heap into a static
array, one for each physical page, we can avoid the added overhead and
easily find them by indexing into an array.
This also wraps the PhysicalPage into a PhysicalPageEntry, which allows
us to re-use each slot with information where to find the next free
page.
We already use PAE for the NX bit, but this changes the PhysicalAddress
structure to be able to hold 64 bit physical addresses. This allows us
to use all the available physical memory.
This adds just enough stubs to make the kernel compile on x86_64. Obviously
it won't do anything useful - in fact it won't even attempt to boot because
Multiboot doesn't support ELF64 binaries - but it gets those compiler errors
out of the way so more progress can be made getting all the missing
functionality in place.
Replace the AK::String used for Region::m_name with a KString.
This seems beneficial across the board, but as a specific data point,
it reduces time spent in sys$set_mmap_name() by ~50% on test-js. :^)
Spinlocks guard short regions, with hopefully no other locks being taken
in the process. Violating constraints usually had detrimental effects on
platform stability as well as performance and scalability. Allocating
memory takes it own locks, and can in some cases even allocate new
regions, and thus violates these tenants.
Move the AnonymousVMObject creation outside of the spinlock as
creation does not modify any shared state.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This should provide some speed up, as currently searches for regions
containing a given address were performed in O(n) complexity, while
this container allows us to do those in O(logn).
Alot of code is shared between i386/i686/x86 and x86_64
and a lot probably will be used for compatability modes.
So we start by moving the headers into one Directory.
We will probalby be able to move some cpp files aswell.
Increase type-safety moving the MemoryManager APIs which take a
Region::Access to actually use that type instead of a `u8`.
Eventually the actually m_access can be moved there as well, but
I hit some weird bug where it wasn't using the correct operators
in `set_access_bit(..)` even though it's declared (and tested).
Something to fix-up later.