This patch introduces a new function "Layer::editin_mask_bounding_rect"
that is used within the LevelsDialog, Luminosity and Colormasking to
process only the area where a mask was applied. Therefore we can
greatly reduce the amount of processed pixels if only a small portion
of the image was masked.
With this patch the histogram and vectorscope data for the image is
only computed when the widgets are visible to the user and therefore
saves some processing time when this information is not required
to be computed.
This patch adds three new modes to the brush-tool where it is now
possible to use a dodge or burn function with the brush and a soft mode
where the overdraw is reduced so that the stroke looks much softer.
The dodge and burn functions are used to brighten or darken the colors
in the affected area of the brush. The user can decide if the
highlights, midtones or shadows should be prioritized by the brush.
This patch optimizes how the Brush-Tool modifies the pixels. The new
logic generates a "reference brush" with the required size, falloff
and color only once and uses that for the rawing operations. If no
editing mask is used the reference brush is writen via a blit operation
to the content or mask image. This increases the drawing speed and
therefore also allows bigger brush sizes.
This patch allows a bigger brush tool size of 250 pixels and limits the
cursor bitmap to a reasonable size so that its not much bigger than the
image editor size. If the cursor is bigger as the editor it is rended
with a red edge to indicate that the actual cursor is bigger than
displayed. This change mitigates the OOM conditions when the cursor
gets unusual big.
This patch adds the ability to refine a editing mask by a color-range
based on the pixels of the content image. This is useful for image
editing where mask restirction via luminosity might not fit or just
certain color ranges should be edited.
With this change the image modifications of a filter is only applied to
regions of the image where a editing mask is defined. If no editing
mask is defined the filter modifications are applied to the whole
image.
This adds a function where editing masks can be refined by selecting
a luminosity range that is applied to the content image and mapped to
the editing mask. This function allows the editing of image regions
that match only certain luminosity values.
This patch adds a function to make the editing-eask visible while
beeing in mask-mode so that the user can see which parts are covered
by the masks and can therefore be modified by other tools that support
editing masks.
This patch fixes an issue where the preview for an filter was always
based on the content bitmap even if the edit mode was set to Mask.
Now the preview is using the content or mask bitmap based on the
current edit mode and therefore generates the correct preview of
what is going to be changed.
This patch removes a todo where the revert for any changes could be
optimized. Previously every single pixel was copied back from the
reference bitmap to the content bitmap. Now the editors content
bitmap is just replaced with the reference bitmap that is a copy
of the unchanged content bitmap.
This patch adds a new Editing-Mask type to layers. This kind of mask
is used to restrict changes on the content bitmap only to areas where
the mask is drawn. The intensity of a pixel change is controlled by the
alpha-value of the mask.
Furthermore a function to invert and clear masks has been introduced.
When a new mask is created for a layer the edit mode of the layer is
also changed to Mask so that the user can immediately start to draw the
mask.
The "Crop Image to Selection" action will now crop all layers within
the current selection.
Any layers outside of the current selection are deleted.
If there are no layers within the current selection, a new layer the
same size as the selection is created, which has the same name as the
current active layer.
This fixes a plethora of rounding problems on many websites.
In the future, we may want to replace this with fixed-point arithmetic
(bug #18566) for performance (and consistency with other engines),
but in the meantime this makes the web look a bit better. :^)
There's a lot more things that could be converted to doubles, which
would reduce the amount of casting necessary in this patch.
We can do that incrementally, however.
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.
This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.
All users of `Gfx::Rect` have been updated accordingly.
Corrects a slew of titles, buttons, labels, menu items and status bars
for capitalization, ellipses and punctuation.
Rewords a few actions and dialogs to use uniform language and
punctuation.