When hit testing encountered a block with inline children, we assumed
that the inline children are nothing but text boxes. An inline-block
box is actually a block child of a block with inline children, so we
have to handle that scenario as well. :^)
Fixes#2353.
Many properties can now have percentage values that get resolved in
layout. The reference value (what is this a percentage *of*?) differs
per property, so I've added a helper where you provide a reference
value as an added parameter to the existing length_or_fallback().
Previously we would only check if the border width property is empty and
skip drawing in that case, and enforcing a minimum width of 1px
otherwise - but "border: 0;" should not paint a border :^)
This is a workaround for the silly issue where some content would move
one pixel upward on every layout. The block layout code was finding
the list item marker and doing regular inline layout on it. We were not
prepared to handle this, which caused it to move in a silly way.
For now, just regenerate markers on every layout to work around the
issue. In the future we should figure out a nice way to layout markers.
This display type is implemented using a LayoutBlock that is_inline().
Basically it behaves like a block internally, and its children are laid
out in the normal block layout fashion. Externally however, it behaves
like an atomic inline-level box.
Layout of inline-block boxes happens in three stages:
1. The outer dimensions of the block are computed during the recursive
normal layout pass. We skip positioning, but lay out children.
2. Later on, during line layout in the *containing block*, the inline
block now contributes a linebox fragment. When linebox fragments are
positioned, we learn the final position of the inline block. That's
when we set the inline block's position.
3. We re-layout the inline block's children once again. This is done to
make sure they end up in the right position. The layout tree doesn't
use relative offsets, so after we position the inline block in (2),
its children will not have its positions updated. Relayout moves
all children of inline blocks to the right place.
This is a rather naive approach but it does get the basic behavior into
place so we can iterate on it. :^)
We will no longer create bitmap buffers for canvases that exceed a
total area of (16384 * 16384) pixels. This matches what some other
browser do.
Thanks to @itamar8910 for finding this! :^)
Scripts loaded in this way will block the parser until they finish
executing. This means that they see the DOM before the whole document
has been fully parsed. This is all normal, of course.
To make this work, I changed the way we notify DOM nodes about tree
insertion. The inserted_into() callbacks are now incrementally invoked
during parse, as each node is appended to its parent.
To accomodate inline scripts and inline style sheets, we now also have
a children_changed() callback which is invoked on any parent when it
has children added/removed.
This momentarily handles the CSS property "position: absolute;" in
combination with the properties "top" and "left", so that elements can
be placed anywhere on the page independently from their parents.
Statically positioned elements ignore absolute positioned elements when
calculating their position as they don't take up space.
This patch adds HTMLCanvasElement along with a LayoutCanvas object.
The DOM and layout parts are very similar to <img> elements.
The <canvas> element holds a Gfx::Bitmap which is sized according to
the "width" and "height" attributes on the element.
Calling .getContext("2d") on a <canvas> element gives you a context
object that draws into the underlying Gfx::Bitmap of the <canvas>.
The context weakly points to the <canvas> which allows it to outlive
the canvas element if needed.
This is really quite cool. :^)