Color themes are loaded from .ini files in /res/themes/
The theme can be switched from the "Themes" section in the system menu.
The basic mechanism is that WindowServer broadcasts a SharedBuffer with
all of the color values of the current theme. Clients receive this with
the response to their initial WindowServer::Greet handshake.
When the theme is changed, WindowServer tells everyone by sending out
an UpdateSystemTheme message with a new SharedBuffer to use.
This does feel somewhat bloated somehow, but I'm sure we can iterate on
it over time and improve things.
To get one of the theme colors, use the Color(SystemColor) constructor:
painter.fill_rect(rect, SystemColor::HoverHighlight);
Some things don't work 100% right without a reboot. Specifically, when
constructing a GWidget, it will set its own background and foreground
colors based on the current SystemColor::Window and SystemColor::Text.
The widget is then stuck with these values, and they don't update on
system theme change, only on app restart.
All in all though, this is pretty cool. Merry Christmas! :^)
When we ask LibGUI to hit test, it may return a subwidget of a widget
composed of many smaller widgets. In those cases we need to locate the
appropriate corresponding VBWidget for the composite widget.
This patch makes it possible to put widgets inside one another. The way
you do this right now is by having a (single) widget selected when you
insert a new widget. The new widget then becomes a child of the
selected widget. (In the future we'll make it possible to drag widgets
into each other, and things like that.)
I've also changed the grabber coordinates to be window-relative instead
of parent-relative in order to simplify things for myself. Maybe that's
not the ideal design and we can revisit that.
Currently the two available input types are:
- GMessageBox::InputType::OK (default)
- GMessageBox::InputType::OKCancel
Based on your choice, GMessageBox::exec() will return ExecOK or ExecCancel.
This makes widgets-within-widgets straightforward instead of confusing.
The UI doesn't actually let you put widgets inside one another just yet,
but at least now the output format won't be a problem. :^)