This just calls Layout::try_add_spacer(), but saves you having to access
the Widget's Layout directly.
We verify that the Widget has a Layout, since it would be a programming
error if we tried to do so without one.
I can see small speedup of about 6-7% with this for some gradient
painting, though Tim has been able to see an ~30% speedup in some
resizing cases so this seems like a worthwhile change.
Co-authored-by: Tim Ledbetter <timledbetter@gmail.com>
Currently, if you use the left/right arrow keys to move over a multi-
code point glyph, we will move through that glyph one code point at a
time. This means you can "pause" your movement in the middle of a glyph
and delete a subsection of a grapheme cluster. This now moves the cursor
across the entire cluster.
Visually, we will need to separately track physical and virtual cursor
positions. That is, when you move across a multi-code point glyph, the
visual cursor should only move one position at a time, while a physical
cursor stores the "real" position in terms of number of code points.
This also converts a couple of ints to auto - these are actually size_t,
and are being passed to functions that expect size_t, so let's not cast
them to ints.
The iterator used to find an intrinsic accessor is used after calling
`HashMap.remove()` on it, which works for our current implementation but
will fall apart when you consider that modifications to the hash map
might invalidate all existing iterators that came from it, as many
implementations do.
Since we're aiming to replace our `HashTable` implementation with
something new, let's fix this first :^)
For now, this can write the profile header.
`icc` refuses to dump its contents since the required copyrightTag,
profileDescriptionTag, and required per-device-class tags are missing,
but it looks ok in a hex editor.
header_size is already set to 0 if context.is_included_in_ico is true
and to bmp_header_size else, so we can remove some redundant checks
for context.is_included_in_ico.
No behavior change.
This makes use of the new [UseNewAKString] extended attribute. Using
Vector storage will make it easier to make this interface into an IDL
iterable. It seems the reason it didn't use Vector originally was due
to awkward DeprecatedString -> String conversions.
Because of interdependencies between DOM::Event and UIEvents::MouseEvent
to template function fire_an_event() in WebDriverConnection.cpp, the
commit: 'LibWeb: Make factory methods of UIEvents::MouseEvent fallible'
have been squashed into this commit.