- Update ECMAScriptFunctionObject::function_declaration_instantiation
to initialize local variables
- Introduce GetLocal, SetLocal, TypeofLocal that will be used to
operate on local variables.
- Update bytecode generator to emit instructions for local variables
This avoids the overhead of allocating a new Array on every function
call, saving a substantial amount of time and avoiding GC thrash.
This patch only makes use of Op::Call in CallExpression. There are other
places we should codegen this op. We should also do the same for super
expression calls.
~5% speed-up on Kraken/stanford-crypto-ccm.js
Forcing every function call to allocate a new Array just to accommodate
spread parameters is not very nice, so let's start moving towards making
this a special case rather than the general (and only) case.
Since we no longer need to create or leave var environments directly
in bytecode, we can streamline the two instructions by making them
always operate on the lexical environment.
Instead of implementing this AO in bytecode, we now have an instruction
for it that simply invokes the C++ implementation.
This allows us to simplify Bytecode::Generator quite a bit by removing
all the variable scope tracking.
This uses a newly added instruction `ScheduleJump`
This instruction tells the finally proceeding it, that instead of
jumping to it's next block it should jump to the designated block.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
`delete` has to operate directly on Reference Records, so this
introduces a new set of operations called DeleteByValue, DeleteVariable
and DeleteById. They operate similarly to their Get counterparts,
except they end in creating a (temporary) Reference and calling delete_
on it.
Now we emit CreateVariable and SetVariable with the appropriate
initialization/environment modes, much closer to the spec.
This makes a whole lot of things like let/const variables, function
and variable hoisting and some other things work :^)
The parser doesn't always track lexical scopes correctly, so let's not
rely on that for direct argument loading.
This reverts the LoadArguments bytecode instruction as well. We can
bring these things back when the parser can reliably tell us that
a given Identifier is indeed a function argument.
This patch makes the following name changes:
- ScopeObject => EnvironmentRecord
- LexicalEnvironment => DeclarativeEnvironmentRecord
- WithScope => ObjectEnvironmentRecord
This commit adds a bunch of passes, the most interesting of which is a
pass that merges blocks together, and a pass that places blocks that
flow into each other next to each other, and a very simply pass that
removes duplicate basic blocks.
Note that this does not remove the jump at the end of each block in that
pass to avoid scope creep in the passes.
This is generated for Identifier nodes that represent a function
argument variable. It loads a given argument index from the current
call frame into the accumulator.
This adds a new PushLexicalEnvironment instruction that creates a new
LexicalEnvironment and pushes it on the VM's scope stack.
There is no corresponding PopLexicalEnvironment instruction yet,
so this will behave incorrectly with let/const scopes for example.
This replaces Bytecode::Op::EnterScope with a new NewFunction op that
instantiates a ScriptFunction from a given FunctionNode (AST).
This is then used to instantiate the local functions directly from
bytecode when entering a ScopeNode. :^)
EnterUnwindContext pushes an unwind context (exception handler and/or
finalizer) onto a stack.
LeaveUnwindContext pops the unwind context from that stack.
Upon return to the interpreter loop we check whether the VM has an
exception pending. If no unwind context is available we return from the
loop. If an exception handler is available we clear the VM's exception,
put the exception value into the accumulator register, clear the unwind
context's handler and jump to the handler. If no handler is available
but a finalizer is available we save the exception value + metadata (for
later use by ContinuePendingUnwind), clear the VM's exception, pop the
unwind context and jump to the finalizer.
ContinuePendingUnwind checks whether a saved exception is available. If
no saved exception is available it jumps to the resume label. Otherwise
it stores the exception into the VM.
The Jump after LeaveUnwindContext could be integrated into the
LeaveUnwindContext instruction. I've kept them separate for now to make
the bytecode more readable.
> try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4
1:
[ 0] EnterScope
[ 10] EnterUnwindContext handler:@4 finalizer:@3
[ 38] EnterScope
[ 48] LoadImmediate 1
[ 60] NewString 1 ("x")
[ 70] Throw
<for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here>
2:
[ 0] LoadImmediate 4
3:
[ 0] EnterScope
[ 10] LoadImmediate 3
[ 28] ContinuePendingUnwind resume:@2
4:
[ 0] SetVariable 0 (e)
[ 10] EnterScope
[ 20] LoadImmediate 2
[ 38] LeaveUnwindContext
[ 3c] Jump @3
String Table:
0: e
1: x