Now that module loading is implemented this just works :^).
Since ShadowRealm explicitly passed a null ScriptOrModule we attempt to
get the top most ScriptOrModule in HostImportModuleDynamically.
This won't work in general as the web specifies other behavior but for
LibJS there must always be an active script to call
HostImportModuleDynamically.
This allows us to load modules from scripts.
This can be dangerous as it can load arbitrary files. Because of that it
fails and throws by default. Currently, only js and JavaScriptTestRunner
enable the default hook.
This also adds tests to test-js which test module code. Because we
form a spec perspective can't "enter" a module this is the easiest way
to run tests without having to modify test-js to have special cases for
modules.
To specify modules in test-js we use the extension '.mjs' this is to
ensure the files are not executed. We do still want to lint these files
so the prettier scripts have changed to look for '.mjs' files as well.
This loads modules with relative paths from the referencing module.
In this commit the only way to run a module is via the interpreter
which can link and evaluate a module (and all its dependencies).
The big changes are:
- Allow strings as Module{Export, Import}Name
- Properly track declarations in default export statements
However, the spec is a little strange in that it allows function and
class declarations without a name in default export statements.
This is quite hard to fully implement without rewriting more of the
parser so for now this behavior is emulated by faking things with
function and class expressions. See the comments in
parse_export_statement for details on the hacks and where it goes wrong.
This also refactors interpreter creation to follow
InitializeHostDefinedRealm, but I couldn't fit it in the title :^)
This allows us to follow the spec much more closely rather than being
completely ad-hoc with just the parse node instead of having all the
surrounding data such as the realm of the parse node.
The interpreter creation refactor creates the global execution context
once and doesn't take it off the stack. This allows LibWeb to take the
global execution context and manually handle it, following the HTML
spec. The HTML spec calls this the "realm execution context" of the
environment settings object.
It also allows us to specify the globalThis type, as it can be
different from the global object type. For example, on the web, Window
global objects use a WindowProxy global this value to enforce the same
origin policy on operations like [[GetOwnProperty]].
Finally, it allows us to directly call Program::execute in perform_eval
and perform_shadow_realm_eval as this moves
global_declaration_instantiation into Interpreter::run
(ScriptEvaluation) as per the spec.
Note that this doesn't evalulate Source Text Modules yet or refactor
the bytecode interpreter, that's work for future us :^)
This patch was originally build by Luke for the environment settings
object change but was also needed for modules. So I (davidot) have
modified it with the new completion changes and setup for that.
Co-authored-by: davidot <davidot@serenityos.org>
Instead of leaking all capture groups and selectively clearing some,
simply avoid leaking things and only "define" the ones that need to
exist.
This *actually* implements the capture groups ECMA262 quirk.
Also adds the test removed in the previous commit (to avoid messing up
test runs across bisects).
This partially reverts commit c11be92e23.
That commit fixes one thing and breaks many more, a next commit will
implement this quirk in a more sane way.
Previously, we weren't ever populating the read buffer in read(), which
was making the BufferedHelper useless, how silly :^). This introduces
a buffer refill when we have run out of buffered samples, restoring
FlacLoader performance from the new low of 200% (directly before this
commit) to the old level of ~1400%.
MemoryStream is the Core::Stream API's streamlike access to a chunk of
memory, mimicking AK::DuplexMemoryStream. The implementation is very
similar, except that no APIs except the SeekableStream operations
currently exist. This will be fine for the first users and can be
expanded upon later.
BigEndianInputBitStream is the Core::Stream API's bitwise input stream
for big endian input data. The functionality and bitwise read API is
almost unchanged from AK::BitStream, except that this bit stream only
supports big endian operations.
As the behavior for mixing big endian and little endian reads on
AK::BitStream is unknown (and untested), it was never done anyways. So
this was a good opportunity to split up big endian and little endian
reading.
Another API improvement from AK::BitStream is the ability to specify
the return type of the bit read function. Always needing to static_cast
the result of BitStream::read_bits_big_endian into the desired type is
adding a lot of avoidable noise to the users (primarily FlacLoader).
Previously, Button::set_icon required moving the bitmap into the
button, preventing the same bitmap from being used by multiple
buttons at once. While this works for buttons that are created once,
any button that is dynamically added would require the same bitmap to
be loaded every single time. In addition to being ineffecient, this
also makes error checking more difficult.
With this change, a bitmap can be loaded once, and passed to multiple
buttons.
Mostly slapping "timeZone: UTC" on DateTimeFormat tests (we have other
tests for specific time zones). Also pick dates that are not on DST
boundaries in some time zones where that matters.
This hides the method Group::add_group() on both MacOS and OpenBSD since
the function putgrent(), which is essential for add_group() to work, is
not available on these OSes.
This was easily done, as the Kernel and Userland don't actually share
any of the APIs exposed by it, so instead the Kernel APIs were moved to
the Kernel, and the Userland APIs stayed in LibKeyboard.
This has multiple advantages:
* The non OOM-fallible String is not longer used for storing the
character map name in the Kernel
* The kernel no longer has to link to the userland LibKeyboard code
* A lot of #ifdef KERNEL cruft can be removed from LibKeyboard
Previously we were jumping to the new end of the previous block (created
by the newly inserted ForkStay), correct the offset to jump to the
correct block as shown in the comments.
Fixes#12033.
This mirrors the previous default in Core::LocalSocket, and is the safer
default anyway. This prevents fds from living on in other processes when
exec() is called in certain programs such as Assistant.
Fixes#12029.
The constant value for GL_DECAL is 0x2101 instead of 0x2102.
This was tripping up Half-Life when making the water texture
transparent when under water. The Half-Life port uses its own OpenGL
header, meaning this error wasn't hidden by us.
test-js crashes with a segmentation fault when running on macOS on Arm.
Increasing the margin in the test in did_reach_stack_space_limit() to
32 * KiB makes the tests pass. To simplify the code, this is applied
independently of platform, and the previous test for use of an address
sanitizer is removed.
In querySelector(All)'s use of "Match a Selector Against a Tree", it
passes in the node the function was called on as the "optional scoping
root", which causes it and the nodes which aren't descendants of it
to be excluded from the list of possible nodes to match against.
For us, this is the equivalent of using the non-inclusive variant of
`for_each_in_subtree_of_type`.
This was tripping up the node re-ordering logic of d3 and would cause
it to try and reinsert nodes into their parent, causing an exception
to be thrown.
Note that this should be shadow-including, but we don't currently have
shadow-including tree traversal as per https://dom.spec.whatwg.org/#concept-shadow-including-tree-orderhttps://drafts.csswg.org/selectors-4/#match-a-selector-against-a-treehttps://dom.spec.whatwg.org/#scope-match-a-selectors-string