1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-02 23:22:07 +00:00
Commit graph

2358 commits

Author SHA1 Message Date
djwisdom
27f5a18ce6 HexEditor: Add Help->Manual entry in Menu 2022-08-29 09:25:29 +01:00
Linus Groh
cfa5885855 LibJS: Turn initialize_global_object() into a regular initialize()
There's nothing special about global object initialization anymore, this
can just work the same way as for any other object now.
2022-08-28 16:36:56 +01:00
Andreas Krohn
8aca5ab3b3 PixelPaint: Cropping to content with moved layers was broken
When cropping to content with a layer not positioned at 0,0 the moved
layers content disappeared and the layers position was not updated
according to the crop offset.

There's probably an easier/more efficient way, but for my testcase this
improves the behavior.
2022-08-28 11:22:42 +01:00
Kevin Meyer
6e006be9e6 PixelPaint: Fix const correctness of Selection::in_interactive_selection 2022-08-28 10:14:18 +01:00
Linus Groh
50428ea8d2 LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
2022-08-27 11:29:10 +01:00
thankyouverycool
3dd522a109 SpreadSheet: Pass parent window when constructing About action
Fixes About dialog not blocking the app's main window.
2022-08-26 12:48:05 +02:00
Andreas Kling
49deb936be PixelPaint: Make selection changes undoable
Using the Rectangle Select Tool will now generate undo/redo commands
like any other tool. :^)
2022-08-26 01:04:52 +02:00
Andreas Kling
d571159aeb PixelPaint: Move selection from ImageEditor to Image
This is preparation for making selection state undoable.
2022-08-26 01:04:52 +02:00
Andreas Kling
67596d9546 PixelPaint: Move "marching ants" painting logic to ImageEditor
Since this code needs to look at a bunch of ImageEditor state anyway,
it makes more sense for it to live in ImageEditor.
2022-08-26 01:04:52 +02:00
Andreas Kling
e6d860f2fe PixelPaint: Round mouse event coordinates instead of truncating
This makes the rectangle select tool feel a lot better when zoomed in.
2022-08-26 01:04:52 +02:00
faxe1008
21358d8a5f PixelPaint: Reduce verbosity of crop to content feature
This patch reduces the repetitiveness of the crop to content feature
implementation.
2022-08-25 13:38:31 +02:00
thankyouverycool
d5de9bcc51 Applications: Use modeless windows in some apps
Browser, Spreadsheet and Charactermap now open child windows
modelessly.
2022-08-25 13:28:50 +02:00
thankyouverycool
4c7f95e2f8 LibGUI+WindowServer+Apps: Replace Accessory Windows
with the CaptureInput WindowMode. This mode will serve the same
function as accessories: redirecting input while allowing parent
windows to remain active.
2022-08-25 13:28:50 +02:00
thankyouverycool
0d4fd4e2a6 LibGfx+LibGUI+WindowServer+Apps+Demos: Replace ToolWindows
with the RenderAbove WindowMode. This mode will ensure child
windows always draw above their parents, even when focus is lost.
RenderAbove modals are automatically themed the same as the old
ToolWindows. Fixes ToolWindows rendering above ALL normal windows,
regardless of parent. We can't rely on WindowType to create these
sort of effects because of WindowManager's strict display hierarchy.
2022-08-25 13:28:50 +02:00
thankyouverycool
f833473df0 Apps+Demos+Dialogs: Remove unnecessary minimum window sizes
The new layout system conveniently calculates these for us now.
In the case of Mandelbrot where it needs to be overriden, make
sure to disable obey min widget size first. In EmojiInputDialog's
case, the window needs to be resized instead to center correctly.
2022-08-25 13:28:50 +02:00
James Bellamy
352d6545a9 WindowServer+DisplaySettings: Capitalize display mode dropdown
Every other dropdown in settings is capitalized apart from this one.
This commit fixes that.
2022-08-24 12:17:30 +02:00
electrikmilk
1a9d4ffecf PixelPaint: Add more icons
This adds menu item icons for Add Mask, Flatten Image, Fit Image To
View, and Generic 5x5 Convolution.

This modifies the menu item icon for Swap Colors to make the action more
obvious and improve accessibility.
2022-08-24 12:01:19 +02:00
Andreas Kling
34a09bbb54 PixelPaint: Add simple "Crop Image to Content" feature
This command finds the smallest non-empty content bounding rect
by looking for the outermost non-transparent pixels in the image,
and then crops the image to that rect.

It's implemented in a pretty naive way, but it's a start. :^)
2022-08-23 22:39:27 +02:00
Andreas Kling
5ded6904d8 PixelPaint: Make the default empty image transparent by default
It was previously white by default, but let's change that. :^)
2022-08-23 22:39:27 +02:00
Andreas Kling
28714deff6 PixelPaint: Avoid division-by-zero in HistogramWidget
This is more of a hack fix than anything else, but let's stop PixelPaint
from infinite-looping in HistogramWidget::paint_event().
2022-08-23 22:39:27 +02:00
Tim Schumacher
39a3775f48 Userland: Rely on a single authoritative source for the default PATH 2022-08-23 19:00:04 +01:00
Linus Groh
275dea9d98 LibJS: Remove {Bytecode::,}Interpreter::global_object()
The basic idea is that a global object cannot just come out of nowhere,
it must be associated to a realm - so get it from there, if needed.

This is to enforce the changes from all the previous commits by not
handing out global objects unless you actually have an initialized
realm (either stored somewhere, or the VM's current realm).
2022-08-23 13:58:30 +01:00
Linus Groh
b345a0acca LibJS+LibWeb: Reduce use of GlobalObject as an intermediary
- Prefer VM::current_realm() over GlobalObject::associated_realm()
- Prefer VM::heap() over GlobalObject::heap()
- Prefer Cell::vm() over Cell::global_object()
- Prefer Wrapper::vm() over Wrapper::global_object()
- Inline Realm::global_object() calls used to access intrinsics as they
  will later perform a direct lookup without going through the global
  object
2022-08-23 13:58:30 +01:00
Linus Groh
e3895e6c80 LibJS: Pass Realm to define_native_{accessor,function}()
This is needed so that the allocated NativeFunction receives the correct
realm, usually forwarded from the Object's initialize() function, rather
than using the current realm.
2022-08-23 13:58:30 +01:00
Linus Groh
7c468b5a77 LibJS: Pass Realm to GlobalObject::initialize_global_object()
Global object initialization is tightly coupled to realm creation, so
simply pass it to the function instead of relying on the non-standard
'associated realm' concept, which I'd like to remove later.

This works essentially the same way as regular Object::initialize() now.

Additionally this allows us to forward the realm to GlobalObject's
add_constructor() / initialize_constructor() helpers, so they set the
correct realm on the allocated constructor function object.
2022-08-23 13:58:30 +01:00
Linus Groh
b465f46e00 LibJS: Remove GlobalObject parameter from native functions 2022-08-23 13:58:30 +01:00
Linus Groh
25849f8a6d LibJS: Replace GlobalObject with VM in common AOs [Part 18/19] 2022-08-23 13:58:30 +01:00
Linus Groh
a022e548b8 LibJS: Replace GlobalObject with VM in Value AOs [Part 4/19]
This is where the fun begins. :^)
2022-08-23 13:58:30 +01:00
Linus Groh
999da617c5 LibJS: Remove GlobalObject from VM::this_value()
This is a continuation of the previous six commits.

The global object is only needed to return it if the execution context
stack is empty, but that doesn't seem like a useful thing to allow in
the first place - if you're not currently executing JS, and the
execution context stack is empty, there is no this value to retrieve.
2022-08-23 13:58:30 +01:00
Linus Groh
f3117d46dc LibJS: Remove GlobalObject from VM::throw_completion()
This is a continuation of the previous five commits.

A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)

In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
2022-08-23 13:58:30 +01:00
Linus Groh
e992a9f469 LibJS+LibWeb: Replace GlobalObject with Realm in Heap::allocate<T>()
This is a continuation of the previous three commits.

Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
2022-08-23 13:58:30 +01:00
Linus Groh
b99cc7d050 LibJS+LibWeb: Replace GlobalObject with Realm in create() functions
This is a continuation of the previous two commits.

As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
2022-08-23 13:58:30 +01:00
Linus Groh
5dd5896588 LibJS+LibWeb: Replace GlobalObject with Realm in initialize() functions
This is a continuation of the previous commit.

Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
2022-08-23 13:58:30 +01:00
Linus Groh
ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00
Hendiadyoin1
4e9313fa73 PixelPaint: Use Sqrt1_2 constant in EllipseTool instead of 1/1.41
This also demotes the constant to floats instead of doubles, because we
truncate it to int anyways and don't need the extra accuracy.
2022-08-23 13:35:15 +01:00
Andreas Kling
ecf85875b5 PixelPaint: Disambiguate layer vs image actions in their names
Instead of having "Flip Horizontally" in both the Image and Layer menus,
we now have "Flip Image Horizontally" and "Flip Layer Horizontally".

This same concept applied to other, similar actions.
2022-08-22 21:55:19 +02:00
Andreas Kling
ac943c60ef PixelPaint: Add actions for flipping and rotating an individual layer 2022-08-22 21:55:19 +02:00
Andreas Kling
4491ef8ae6 PixelPaint: Relayout ImageEditor immediately when image rect changes
This avoids a jarring effect where we'd "snap" the image into place
upon the next resize event.
2022-08-22 21:55:19 +02:00
Andreas Kling
d7cf36ec6c PixelPaint: Create undo items for more editing actions 2022-08-22 21:55:19 +02:00
Andreas Kling
32b73dd4af PixelPaint: Restore image size from snapshots
This will make undoing a resize or rotate operation actually restore the
size of the image as well.
2022-08-22 21:55:19 +02:00
Sam Atkins
cde4552710 GamesSettings: Add a preview for the current card-game settings :^) 2022-08-22 12:50:41 +02:00
Sam Atkins
deeef8c412 GamesSettings: Add a setting for the card-back image
And also add a couple of images so there's more than one option. :^)

(My yak silhouette isn't very good, so please replace that, artists!)
2022-08-22 12:50:41 +02:00
Sam Atkins
a01c4c50d1 GamesSettings: Introduce a new GamesSettings application :^)
This currently has exactly one setting: The background colour for card
games. My thinking is, it's better to not have a Settings application
for each individual game we include in the system, since most will only
have a small number of settings, all Settings windows have tabs anyway,
and I don't want to flood the Settings app list unnecessarily.

As for having a single setting for all the card games: it's nice when
things match. :^)
2022-08-22 12:50:41 +02:00
Roberto Bampi
1c52ca9693 PixelPaint: Push layer creation onto the undo stack
Before this change, creating a layer, painting something on it and
undoing would delete the layer as well as the paint on it.
2022-08-22 12:49:11 +02:00
Jannis Weis
8fa34b43ce HexEditor: Fix utf16 validation
Previously the utf8_view was validated for the utf16 valude instead
of the utf16_view.
2022-08-22 12:48:47 +02:00
Jannis Weis
3911758277 FileManager: Disable open_child_directory_action if no child exists 2022-08-22 12:48:11 +02:00
Jannis Weis
8b395ffcc5 FileManager: Respond to all selection changes in the Breadcrumbbar
Use Breadcrumbbars on_segment_change instead of on_segment_click.
This allows us to remove the manual handler invokation in the
open_child_directory_action
2022-08-22 12:48:11 +02:00
Andreas Kling
bf25b0a0b5 PixelPaint: Show more specific Undo/Redo action text
The Undo/Redo actions now tell you what kind of action will be
undone/redone. This is achieved by adding an "action text" field to the
ImageUndoCommand and having everyone who calls did_complete_action()
provide this text.
2022-08-21 20:33:03 +02:00
Andreas Kling
101eb53de5 PixelPaint: Add Tool::tool_name() as a single-point-of-truth
Let the tools know what their names are.
2022-08-21 20:33:01 +02:00
Andreas Kling
c45f99f735 PixelPaint: Make Filter::filter_name() const 2022-08-21 20:19:59 +02:00