- Unmaximization/untiling had nearly but not quite code duplication;
this patch replaces the actual "regrabbing" logic with Rect::set_size_around.
- When undoing maximization/untiling, it used to be possible to to grab a window
"outside" of its frame, and thus drag it off the screen. This is no longer
possible. Fixes#4644.
- As a side effect, when untiling from the bottom/left/right, the regrab is now
a much smoother experience.
- Setting the resize aspect ratio while being tiled now untiles and umaximizes
the window, as these things are incompatible. Fixes an undocumented bug
(steps to reproduce: maximize, then set aspect ratio).
- When unmaximizing, spurious WindowLeft events were sent, because that path
didn't set hovered_window. Fixes an undocumented bug.
Since these things are interwoven, this is all a single commit.
Bitmap::load_from_file("foo.png", 2) will now look for "foo-2x.png" and
try load that as a bitmap with scale factor 2 if it exists. If it
doesn't, it falls back to the 1x bitmap as normal.
Only places that know that they'll draw the bitmap to a 2x painter
should pass "2" for the second argument.
Use this new API in WindowServer for loading window buttons and
cursors.
As a testing aid, ctrl-shift-super-i can force HighDPI icons off in
HighDPI mode. Toggling between low-res and high-res icons makes it easy
to see if the high-res version of an icon looks right: It should look
like the low-res version, just less jaggy.
We'll likely have to grow a better API for loading scaled resources, but
for now this suffices.
Things to check:
- `chres 640 480` followed by `chres 640 480 2` followed by
`chres 640 480`
- window buttons in window context menu (in task bar and on title bar)
still have low-res icons
- ctrl-shift-super-i in high-res mode toggles sharpness of window
buttons and of arrow cursorf
- arrow cursor hotspot is still where you'd expect
The priority boosting mechanism has been broken for a very long time.
Let's remove it from the codebase and we can bring it back the day
someone feels like implementing it in a working way. :^)
Window icons in Taskbar were previously received in WM events with
shbuf ID's. Now that Gfx::ShareableBitmap is backed by anonymous files,
we can easily switch to using those.
Now, `chres 640 480 2` can set the UI to HighDPI 640x480 at runtime. A
real GUI for changing the display factor will come later.
(`chres 640 480 2` followed by `chres 1280 960` is very fast since
we don't have to re-allocate the framebuffer since both modes use
the exact same number of physical pixels.)