This ports MouseEvent, UIEvent, WheelEvent, and Event to new String.
They all had a dependency to T::create() in
WebDriverConnection::fire_an_event() and therefore had to be ported in
the same commit.
It's not totally clear to me when all of these states are supposed to be
set. For example, nothing in the HTMLMediaElement spec says to "set the
readyState attribute to HAVE_ENOUGH_DATA". However, this will at least
advance the readyState to HAVE_METADATA, which is needed for other
useful attributes for debugging.
The spec for loading a media element is quite huge. This implements just
enough to parse the attribute, fetch the corresponding media object, and
decode the media object (if it is a video). While doing so, this also
implements most network state tracking and firing DOM events that may be
observed via JavaScript.
Some elements, like HTMLMediaElement, must have a unique task sources
for every instance of that element that is created. Support this with a
simple wrapper around IDAllocator.
Grid and flex containers have their own rules for abspos items, so we
shouldn't try to be clever and put them in the "current" anonymous
wrapper block. That behavior is primarily for the benefit of block &
inline layout.
When calculating the intrinsic width of a block-level box, we now ignore
the preferred width entirely, and not just when the preferred width
should be treated as auto.
The condition for this was both confused and wrong, as it looked at the
available width around the box, but didn't check for a width constraint
on the box itself.
Just because the available width has an intrinsic sizing constraint
doesn't mean that the box is undergoing intrinsic sizing. It could also
be the box's containing block!
If we fail to set the response type to an error, calling code will think
the fetch was successful. We also should not default to an error code of
200, which would also indicate success.
This fixes multi-layer backgrounds with background positions. This
is a little awkard, so maybe it would be better to refactor the
parsing code to make these lists directly, but right now this is
the simplest fix.
Rather than the very C-like API we currently have, accepting a void* and
a length, let's take a Bytes object instead. In almost all existing
cases, the compiler figures out the length.
This parses the new background-position-x/y longhands and properly
hooks up them up. This requires converting PositionStyleValue to
just contain two EdgeStyleValues so that it can be easily expanded
into the longhands.