This fixes a bug where if you try to play a Wave file a second
time (or loop with `aplay -l`), the second time will be pure
noise.
The function `Audio::Loader::seek` is meant to seek to a specific
audio sample, e.g. seek(0) should go to the first audio sample.
However, WavLoader was interpreting seek(0) as the beginning
of the file or stream, which contains non-audio header data.
This fixes the bug by capturing the byte offset of the start of the
audio data, and offseting the raw file/stream seek by that amount.
When samples are requested in `Audio::Loader::get_more_samples`,
the request comes in as a max number of bytes to read.
However, the requested number of bytes may not be an even multiple
of the bytes per sample of the loaded file. If this is the case, and
the bytes are read from the file/stream, then
the last sample will be a partial/runt sample, which then offsets
the remainder of the stream, causing white noise in playback.
This bug was discovered when trying to play 24-bit Wave files, which
happened to have a sample size that never aligned with the number
of requested bytes.
This commit fixes the bug by only reading a multiple of
"bytes per sample" for the loaded file.
IODeviceStreamReader isn't pulling its weight.
It's essentially a subset of InputFileStream with only one user
(WavLoader).
This refactors WavLoader to use InputFileStream instead.
LibAudio's WavLoader plugin for loading WAV files now supports loading
audio files with 32-bit float or 64-bit float samples.
By supporting these new non-int sample formats, Audio::Buffer now stores
the sample format (out of a list of supported formats) instead of the
raw bit depth. (The bit depth is easily calculated with
pcm_bits_per_sample)
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *