Tool mouse event handlers now receive both a layer-relative mouse event
and the original event. This is needed for the move tool since it moves
the layer and thereby changes the origin of future events every time it
moves.
This patch adds GUI::Action::create_checkable() helpers that work just
like the existing create() helpers, but the actions become checkable(!)
Clients are no longer required to manage the checked state of their
actions manually, but instead they will be checked/unchecked as needed
by GUI::Action itself before the activation hook is fired.
I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.
The new convention is:
- "LibFoo" is a userspace library that provides the "Foo" namespace.
That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
Put each tool's thickness altering actions into a GActionGroup and make
them mutually exclusive so we get that nice radio button appearance.
This all feel very clunky and we should move towards having something
like a "tool settings" pane that gets populated by the currently active
tool instead.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.
This avoids building the code twice, and will encourage better separation
of concerns. :^)
Eventually I'd like to do some kind of bitmap layers, and we definitely want
alpha channel support then, so let's just not paint ourselves into an
uncomfortable corner early on. :^)