Unlike all other primitives elliptical arcs are non-trivial to
manipulate, it's tricky to correctly apply a Gfx::AffineTransform to
them. Prior to this change, Path::copy_transformed() was still
incorrectly applying transforms such as flips and skews to arcs.
This patch very closely approximates arcs with cubic beziers (I can not
visually spot any differences), which can then be easily and correctly
transformed in all cases.
Most of the maths here was taken from:
https://mortoray.com/rendering-an-svg-elliptical-arc-as-bezier-curves/
(which came from https://www.joecridge.me/content/pdf/bezier-arcs.pdf,
now a dead link).
Instead of just measuring the layout viewport, we now measure overflow
in every box that is a scroll container.
This has the side effect of no longer creating paintables for layout
boxes that didn't participate in layout. (For example, empty/anonymous
boxes that were ignored by flex itemization.)
Such boxes are now marked as "(not painted)" in the layout tree dumps,
as they have no paintable to dump geometry from.
This fixes a plethora of rounding problems on many websites.
In the future, we may want to replace this with fixed-point arithmetic
(bug #18566) for performance (and consistency with other engines),
but in the meantime this makes the web look a bit better. :^)
There's a lot more things that could be converted to doubles, which
would reduce the amount of casting necessary in this patch.
We can do that incrementally, however.
This patch does three things:
- Factors out the code that determines whether a box will create a new
formatting context for its children (and which type of context)
- Uses that code to mark all formatting context roots in layout tree
dumps. This makes it much easier to follow along with layout since
you can now see exactly where control is transferred to a new
formatting context.
- Rebaselines all existing layout tests, since the output format has
changed slightly.
This attribute is used to define how the viewBox should be scaled.
Previously the behaviour implemented was that of "xMidYMid meet", now
all of them work (expect none :P).
With this the Discord login backend is now correctly scaled/positioned.
This also brings our SVG code a little closer to the spec! With spec
comments and all :^)
(Minor non-visible update to layout tests)
Now that these are kind of working, lets add a layout test to prevent
future regressions :^)
This test is the same as the previous example (it is copied, though
that seems to have been done for other tests, e.g. Acid 1).